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#978558 A New Approach, by Gaiven

Posted by Sensei on 25 March 2017 - 09:22 PM

while(x == 1 && y == 1 && z == 1) {
e = change by intelligence (1)
a = e
f = change by intelligence (2)
b = f
g = change by intelligence (3)
c = g;
a^x + b^y = c^z
a^1 + b^1 = c^1
a + b (and/or/not/nand/nor/xor) c

You're poor programmer also.
Inside of your the main loop you created infinite loop, as nowhere inside of it, x, y nor z are not changed by the code..
The whole while() statement is always equal true, and can be simply skipped.

I am sorry for the name, I am honesty looking for assistance in the development of this idea further


If there are just 3 dimensions, space has x,y,z dimensions and volume is in m^3 (with meter unit of length).

If 3D space is expanding 3D volume is expanding.

Then you can ask "how much it's expanding per unit of time (like f.e. second)".

If space is collapsing, you can ask "how much it's collapsing per unit of time".


You have no such considerations, nor code for it, in your the main loop..

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#977669 Moon Rotation

Posted by Sensei on 21 March 2017 - 07:30 PM

Why are we squaring the m/s?

And the purpose of g is to check how much force acts on an object like in the formula for height energy? (Eh = m * g *h)


Do you know how Newton's motion equations are derived?


If you have object at time t0 (we can simplify it's t=0) at location x0 (also we can simplify it's x0=0),

then it moves at time t1 to location x1,

then it moves at time t2 to location x2.


We can create equation describing this movement, to predict:

1) whether it's constant velocity (lack of acceleration, linear equation),

2) whether it's accelerating, or whether it's decelerating.


1) Movement with constant velocity equation will look like:


where v is in meters per second m/s:

v= (x1-x0)/(t1-t0) = (x2-x1)/(t2-t1) = dx/dt


2) Movement with acceleration/deceleration equation will look:

f(t)=x0 + (a*t^2)/2


a = (v1-v0)/(t1-t0) = ( (x2-x1)/dt - (x1-x0)/dt ) / dt = dv/dt

Acceleration/deceleration is change of velocity in unit of time. Velocity has already unit m/s. After further division by time in seconds, you get m/s^2.

If velocity remain constant. There is no acceleration or deceleration.

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#977506 Moon Rotation

Posted by Sensei on 20 March 2017 - 10:14 PM

The density of the Earth is 551 compared to the Moon which is only 334 kg/m3.


Small correction (sorry), multiply above by 10. Earth's density is 5514 kg/m^3 and Moon's density is 3344 kg/m^3

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#976862 A new theory of mine. Why sub atomic substances can exists.

Posted by Sensei on 17 March 2017 - 01:29 AM

observer could be you or me....

an observer would  register the process.   


4+ millions years ago there was no human on the Earth..


So, who was observer instead.. ?

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#976858 Who do you think Trump will strike with?

Posted by Sensei on 17 March 2017 - 01:00 AM

Who do you think Trump will strike with?


Now you have answer:




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#976612 Taxing Extreme Wealth to Fight Extreme Poverty

Posted by Sensei on 15 March 2017 - 08:35 PM

Either their money is currently in your country- in which case you can keep it there, or it is invested elsewhere in the world, and thus not doing your country any real good.

That's very large simplification.
If US investor is investing his/her money in Mexico, creates jobs in Mexico, these people remain in Mexico, and don't flood USA as emigrants.
So, by his/her action, even unintentionally, he/she is doing something good for USA. Decreasing rate of emigration..
How to have flood of Mexicans on the border to US, and have serious emigration problem.. ? Make a law disallowing US citizens investing in Mexico..
How to solve emigration from Mexico problem? Invest, and hire them in newly created companies in Mexico..
  • -2

#975129 Scientific education

Posted by Sensei on 7 March 2017 - 05:55 PM

Any suggestions on where to start?


I would start from learning what are elementary particles, pair production of matter and antimatter, and further annihilation of matter and antimatter.

Then go to fusion, and isotopes, and periodic table. How one isotope can be transformed to another isotope, another element.

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#975095 What's at the bottom of the ocean? Is time travel possible?

Posted by Sensei on 7 March 2017 - 03:36 PM

What's at the bottom of the ocean?


Dead bodies of sea living animals, plants and algae, gather at the bottom of the ocean. Some of them are consumed by living organisms, some other not.

Then they're covered by layer of f.e. sand. It's repeated over and over again. And after millions years, due to pressure and temperature, turns to oil & gas.


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#974603 Java code, deals with strings, substrings and for loops, confused!

Posted by Sensei on 3 March 2017 - 05:32 PM




You made here mistake at the end of line, there is character ;


BTW, did you think about using string.indexOf() and string.lastIndexOf() instead.. ?


You should not use string.replace() like you used for this task. Think what will happen if start index,end index will be very close, just single char, substring could be f.e. 'a'.. and the all occurrences of 'a' will be turned to empty string..

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#974412 Why is Chlorine not hybridised in BCL3 using hybridisation concept in VB Theory

Posted by Sensei on 2 March 2017 - 09:21 AM

Read this


It describes differences between different radii calculation methods.

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#974217 How does Trump annoy you?

Posted by Sensei on 28 February 2017 - 06:01 PM

In England trump is a polite way to say fart, Trump has just followed through.  :eek:


Because of screwed up voting system.. 3 mln votes wasted/ignored...

  • 0

#974148 I want to learn a software that can allow me to be productive

Posted by Sensei on 28 February 2017 - 07:17 AM

In an effort to quit using my expensive laptop exclusively for video games, I want to replace said hobby with a healthier one

Very wise move.

I would like to practice with any software, that once mastered,  would yield any kind of profit (economic, artistic, anything that rewards me for my well spent time).

Then download demo versions of 3D package, 2D gfx software, music software, and try working with them, learning tools until expiration of test period.
(Google for: LightWave 3D, Cinema 4D, 3D Studio Max, Maya, Blender (it's free but tragic GUI), Houdini)

Then download Visual Studio Express/Community, it's for free to download from Microsoft website f.e.:
(I recommend ISO version, to burn on DVD)

I was thinking about multivariable statistics, or mechanical simulations (SAS and ANSYS respectively)

Earning and living from it, would be nearly impossible, without fully finished education. And even then quite limited possibilities to get a job IMHO..

I am not patient with art, but I am willing to learn 3D rendering software if recommended.

Anyone can learn making 3D objects by himself/herself. It is (or could be) more engineering type of job, than art.
3D "artists" do not have to make textures by himself/herself. You can cooperate with the real 2D artist (or photographer), or buy ready packages with them on net.
3D "artists" do not have to render 3D. They can make 3D objects, and sell them online.
Additionally experience in 3D modeling will be useful for 3D printing (there is no normal art in it at all).

f.e. get catalogue with houses where you have blueprints and photos with ready houses
(estate developers/construction companies are giving such catalogues for free here for potential customers)
Then scan/photograph blueprint with one of houses, put as backdrop/background image in 3D application, and try recreate their house in 3D package.
(YouTube search for "house blueprint 3d" or so, and watch videos)

Make 10 such houses from catalogue (it'll be your 3D CV portfolio), and you can get a job in the most of estate construction companies.

They need 3D "artists" to make visualizations of buildings they sell. (It's called archviz interior and archviz exterior)

Such house portfolio could be also useful to get a job in computer game making IT company. They need people for creating environment where players are walking.


I believe OpenCL is a programming language to teach cameras to identify objects (?).

No. OpenCL is for programming GPU, processors that you have on gfx card.

Okay. I would suggest starting from downloading Visual Studio Community. And try following videos:
Simply pause often video (every 10-15 seconds) and repeat what he is doing by yourself in Visual Studio.



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#972829 Palindromes by multiplication

Posted by Sensei on 20 February 2017 - 03:44 AM

That of course is true Sensei - I had forgotten that it was I who had introduced the idea of the the leading zero.

I found that his Python code fails with f.e. num=30..


My .NET Framework version of it, is showing "30*1=44".
after using 64 bit integers I got:
30 * 143165578 = 4294967340
2^32 = 4294967296
4294967340 - 4294967296 = 44...
The most significant bit set, is truncated, because of overflow of 32 bit integer..


After using long long everywhere in code ends up in infinite loop (2^64 numbers to check).

Could you prove that for any integer n (not divisible by 10) there is a palindrome (in decimal representation) divisible by n?

Divisibility test for 11 is the answer you're searching for?

According to
"Except for 11, all palindromic primes have an odd number of digits, because the divisibility test for 11 tells us that every palindromic number with an even number of digits is a multiple of 11."


https://www.google.c...divisible by 11


Modified version of project. Instead of incrementing k by 1, it increments by 11.

Attached File  Palindrome.zip   36.98KB   9 downloads

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#971405 New flat earther video that's going around.

Posted by Sensei on 10 February 2017 - 11:07 PM

New flat earther video that's going around. (...) I thought some people here might find it entertaining.

Only imbeciles, will find it entertaining..

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#971263 SYMMETRY !

Posted by Sensei on 9 February 2017 - 09:23 PM

For example two eyes are designed to adore our faces.


Lol. Nonsense.

Two eyes are needed to being able to see 3 dimensions. One eye system cannot measure distance.

Robots made by human also must have two cameras (if they use visual spectrum of light, not radio waves to detect distance, which simply rely on reflection of photons from environment (different delay t=2d/c) ).

Computer analyze point in 1st camera image, and try to find it on 2nd camera image, and use Pythagorean triangle to calculate depth (distance between eyes/cameras is known/constant parameter)

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