paulsutton Posted February 29, 2020 Share Posted February 29, 2020 Hi This may sound an odd question for a psychology thread but I am trying to reach out and ask this. I am creating custom levels for a game called rocks and diamonds, which is a sort of maze, diamond collecting game I am writing about this on my blog at link deleted My question is that if I design complex levels does this have a different psychological effect compared to really simple levels. So within my level set if I created say 5 really complex levels, is there any psychobiological benefit to throwing i the odd really simple level, that is quick to complete. I am asking this as perhaps the brain acts in a certain way if you're involved in heavy thinking when completing a complex level, so perhaps is on a heightened state, then if you are then faced with a few much simpler puzzles does this perhaps bring this state down a little. I am not sure if this is right or what terminology to use, so is there a benefit to just including the odd simple level. The game is meant to be fun, so hopefully this will help keep it that way so users are not faced with endless complexity. Thanks Regards Paul Sutton Link to comment Share on other sites More sharing options...
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