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Theory for Coefficient of drag


Endercreeper01

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I have a new theory for calculating the coefficient of kinetic friction. The equation is:

 

μk=sin(θavg)sin(Φavg)

 

Where θavg is the average of the angles each part of the first surface makes, Φavg is the same but for the second surface.

This makes the force of friction be:

 

FfrickFN=sin(θavg)sin(Φavg)Fn

 

Where Fn is the normal force. To find the average angle, you would need a graph to show all the angles and find the average.

 

I made the equation for my theory μk=sin(θavg)sin(Φavg) because you have different parts of the two surfaces pressing against each other, and this makes a force that acts against the velocity. That's friction. The rougher the surface, then the bigger μk is. The surface would be rougher when the average angle is large. Because μk is proportional to θavg and Φavg, this means it would be sin(θavg)sin(Φavg) since friction would be 0 when the average angle is 0 and it gets bigger and approaches 1 as θavg and Φavg approach 90

 

My theory is easier to understand visually:

 

 

What do you think?

 

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This is the first time I have seen you present a plausible theory, so +1.

 

A few questions to help you develop it and compare it with conventional theory.

 

Why have you not posted this not in speculations since that is what it is?

 

Why have you chosen kinetic friction? surely your 'average angles' will change as the object slides?

 

What predictions does your theory make? I can immediately see a testable one, but will leave you the honour of stating it, since it is your theory.

 

How does it compare with conventional plastic flow theory of friction? The two theories are not actually incompatible.

 

I look forward to the development of this speculation with interest.

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This is the first time I have seen you present a plausible theory, so +1.

 

A few questions to help you develop it and compare it with conventional theory.

 

Why have you not posted this not in speculations since that is what it is?

 

Why have you chosen kinetic friction? surely your 'average angles' will change as the object slides?

 

What predictions does your theory make? I can immediately see a testable one, but will leave you the honour of stating it, since it is your theory.

 

How does it compare with conventional plastic flow theory of friction? The two theories are not actually incompatible.

 

I look forward to the development of this speculation with interest.

1. I don't know. 2. You can figure out the average over the whole surface in various ways, such as integrating. You would do that to find the average. 3. It predicts the coefficient of kinetic friction between 2 surfaces
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This is the first time I have seen you present a plausible theory, so +1.

 

A few questions to help you develop it and compare it with conventional theory.

 

Why have you not posted this not in speculations since that is what it is?

 

Why have you chosen kinetic friction? surely your 'average angles' will change as the object slides?

 

What predictions does your theory make? I can immediately see a testable one, but will leave you the honour of stating it, since it is your theory.

 

How does it compare with conventional plastic flow theory of friction? The two theories are not actually incompatible.

 

I look forward to the development of this speculation with interest.

1. I don't know.

2. You can figure out the average over the whole surface in various ways, such as integrating. You would do that to find the average.

3. It predicts the coefficient of kinetic friction between 2 surfaces

4. What you do is first, you find the deformation over time dθavg/dt and multiply by time. You then do θavg-tdθavg/dt for both surfaces. Then you get μk=sin(θavg-tdθavg/dt)sin(Φavg-tdΦavg/dt)

And sorry for posting twice, that is a glitch

Edited by Endercreeper01
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  1. I've made my point that I think this belongs in speculations.

Yes there are many ways to calculate an average.

Again I ask why kinetic friction? Perhaps I have misunderstood, but I thought your model involved considering (adding) all the side thrusts from the local irregularities pressing against each other at random angles (hence the average angle). This would obviously also work for static friction. But my point was that the meshing of the local irrecularities would vary as the two surfaces moved across each other.

This has nothing to do with conventional plastic theory. I will explain that if you wish. You can arrive at a reasonable estimate of the coefficient of static friction for metals with it and account for the drop between kinetic and static friction.

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  1. I've made my point that I think this belongs in speculations.
  2. Yes there are many ways to calculate an average.
  3. Again I ask why kinetic friction? Perhaps I have misunderstood, but I thought your model involved considering (adding) all the side thrusts from the local irregularities pressing against each other at random angles (hence the average angle). This would obviously also work for static friction. But my point was that the meshing of the local irrecularities would vary as the two surfaces moved across each other.
  4. This has nothing to do with conventional plastic theory. I will explain that if you wish. You can arrive at a reasonable estimate of the coefficient of static friction for metals with it and account for the drop between kinetic and static friction.

 

1. Ok, then someone move it

3. That is correct. It is also the same for static friction

4. Yes, can you explain?

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OK, plastic theory works like this.

 

Take an irregular (bumpy) horizontal surface.

Because it is bumpy it must have a highest point

 

Now place a second perfectly smooth flat surface onto the bumpy one. I am only using a flat second surface for simplicity of explanation the pricciple is the same for an irregular surface.

 

Clearly the flat surface will touch the highest point of the bumpy one first.

 

Now the stress equals the contact force (weight of the second object) divided by the area of contact. But this area is very small.

So the high point will deform plastically until contact is made with the second highest point.

And so on to the third, fourth etc highest points

Until the area of contact is sufficient to support the contact force without further deformation.

 

This plastic deformation joins (bonds) the two objects across the area of contact. Breaking this bond requires a shear force equal to the frictional force calculated from the coefficient of friction.

 

I do not have the time tonight but you can derive that

[math]\mu [/math] [math] \approx [/math] [math]\frac{{{S_s}}}{{{S_y}}}[/math]

That is the coefficient of friction is approximately equal to the ratio of the shear strength to the yield strength.

Edited by studiot
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OK, plastic theory works like this.

 

Take an irregular (bumpy) horizontal surface.

Because it is bumpy it must have a highest point

 

Now place a second perfectly smooth flat surface onto the bumpy one. I am only using a flat second surface for simplicity of explanation the pricciple is the same for an irregular surface.

 

Clearly the flat surface will touch the highest point of the bumpy one first.

 

Now the stress equals the contact force (weight of the second object) divided by the area of contact. But this area is very small.

So the high point will deform plastically until contact is made with the second highest point.

And so on to the third, fourth etc highest points

Until the area of contact is sufficient to support the contact force without further deformation.

 

This plastic deformation joins (bonds) the two objects across the area of contact. Breaking this bond requires a shear force equal to the frictional force calculated from the coefficient of friction.

 

I do not have the time tonight but you can derive that

[math]\mu [/math] [math] \approx [/math] [math]\frac{{{S_s}}}{{{S_y}}}[/math]

 

That is the coefficient of friction is approximately equal to the ratio of the shear strength to the yield strength.

Because of that, then the equation is the same, but it can be represented 2 ways. That way is an approximation, so I have to figure out the exact solution for that.

Edited by Endercreeper01
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OK, plastic theory works like this.

[...]

That is the coefficient of friction is approximately equal to the ratio of the shear strength to the yield strength.

And the coefficient of friction differs radically from the shear-to-yield strength ratio, which tells that the plastic theory does not work at all.

 

Presently there are half a dozen theories often cited, none works. Theoreticians try to mix all these ad explanations and, with enough tuning coefficients, claim to match one observation under one set of conditions.

 

Mechanical designers refer to experimental values and keep in mind that these are not reliable nor reproducible.

 

We lack a working theory. But the one with contact angles (was it from Newton?) is not the solution.

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And the coefficient of friction differs radically from the shear-to-yield strength ratio, which tells that the plastic theory does not work at all.

 

Presently there are half a dozen theories often cited, none works. Theoreticians try to mix all these ad explanations and, with enough tuning coefficients, claim to match one observation under one set of conditions.

 

Mechanical designers refer to experimental values and keep in mind that these are not reliable nor reproducible.

 

We lack a working theory. But the one with contact angles (was it from Newton?) is not the solution.

Why don't you think my theory will work?

Edited by Endercreeper01
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which tells that the plastic theory does not work at all.

 

Really?

 

For steel, Youngs modulus is 2 x 1011 N/m2 Modulus of rigidity is 0.8 x 1011 N/m2

 

Thus the plastic approximation to the coefficient of friction is 0.8/2 = 0.4.

 

Pretty close I'd say.

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Really?

 

For steel, Youngs modulus is 2 x 1011 N/m2 Modulus of rigidity is 0.8 x 1011 N/m2

 

Thus the plastic approximation to the coefficient of friction is 0.8/2 = 0.4.

 

Pretty close I'd say.

It is a good approximation.

I think that the equation for that would be μs=sin(θavg)sin(Φavg)Ss/Sy , and that would make it the coefficient of static friction. Would the plastic theory be for static friction? If so, then that is what I think the equation might be because sin(θavg)sin(Φavg) is μk. That would make the equation also μskSs/Sy. I think that the coefficient of kinetic and static friction are related in some way, and the factor would be Ss/Sy from plastic theory.

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I think that the equation for that would be μs=sin(θavg)sin(Φavg)Ss/Sy

 

 

Not really

 

You have the basic equation [math]F = \mu R[/math]

It doesn't mater whether we are talking static or kinetic here.

 

Your attempt to account for the mu factor works on summing all the contributions from F.

 

The plastic theory works by summing all the contributions from R.

 

You do not need to do both, just one or the other.

 

Plastic theory suggests that [math]{\mu _s} > {\mu _k}[/math]

 

 

simply because the bonds don't have time to fully form before the surfaces move on.

 

You should also note that sinx is never greater than 1 so the product of two sines is smaller than either.

Edited by studiot
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Not really

 

You have the basic equation [math]F = \mu R[/math]

It doesn't mater whether we are talking static or kinetic here.

 

Your attempt to account for the mu factor works on summing all the contributions from F.

 

The plastic theory works by summing all the contributions from R.

 

You do not need to do both, just one or the other.

 

Plastic theory suggests that [math]{\mu _s} > {\mu _k}[/math]

 

 

simply because the bonds don't have time to fully form before the surfaces move on.

 

You should also note that sinx is never greater than 1 so the product of two sines is smaller than either.

Oh. But also plastic theory would work and I don't think it would just be an approximation because stress is force over area, and this means that Ss/Sy is also equal to ASs/ASy , since both of the A's cancel out. Because S=F/A, we can rewrite this as Fs/Fy. Since the yield strength would be the same as the normal force, and the shear force would just be the frictional force, this would prove the plastic theory.

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Remember my previous theory about the coefficient of drag? Now, I have a new theory on the coefficient of drag. My theory is for the coefficients that affect the coefficient of drag. First, let's start off with the coefficients themselves. The equation for Cd in terms of other coefficients is:

Cd=Cf+Cw+Cs+Cl2/eπAR

First, lets start with Cl2/eπAR, where e is the efficiency factor and AR is the value of the span squared over the area, s2/A. That is the equation for induced drag. Cl is the lift coefficient, and my theory does not cover that. A new theory I am still developing does, but I need to finish a separate theory in order to have an equation for that.

Now, lets go on to the parasitic drag.
Let's start with the form drag coefficient. The form drag coefficient is:

Cf=Dcosθavg

Where D is the drag coefficient it would have if it was a flat 2D plate and is a function of Reynold's Number. θavg is the average of the angles that each surface makes. The angles are relative to the axis perpendicular to the velocity. The reason that I think this is the equation is because the form drag goes around the object. Let's say you had two 2D plates joined together at one side and they were both tilted at an average angle of θavg. Then they would now have a form drag coefficient of Dcosθavg. This can be applied to all shapes. The form drag is moving around the object. But we do not count angles that are greater then 90 degrees in the average. The drag from that is covered in the interference drag.

The skin friction drag coefficient Cs already has an equation for it that I did not come up with. The equation is:

 

Cs=2dΘ/dx

 

where Θ is the momentum thickness.

Finally, let's talk about the wave drag. The wave drag is the drag from shock waves and only has an affect for supersonic or transonic velocities. The equation for that is:

Cw=Av/vs

Where A is the area of the shock wave, v is the velocity, and vs is the speed of sound. v/vs is a ratio called the Mach number. It is the ratio of the velocity to the speed of sound. I think this because the more area the shock wave covers, then the more dag it would make, and A=0 when v<vs, and this means there is no drag from the shock waves when there is none, which is correct. I put the Mach number into the equation because when you have a bigger Mach number, you have stronger shock waves, and so more drag.

This makes the equation for drag coefficient:

Cd=Dcosθavg+Av/vs+2dΘ/dx+Cl2/eπAR

 

What do you think?

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!

Moderator Note

Similar topics merged. Endcreeper01, please stop opening multiple topics on this.




Edit: I originally closed the repeat topic and then decided to merge the two threads, only to then merge the incorrect ones. I have now rectified the situation. Thanks to studiot for pointing it out.
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Also, for the form drag, there is a region behind the object where there is low pressure. This adds to the drag. According to my theory, the coefficient of flow drag would actually be:

 

Cf=2Dcosθavg-DcosΦavg

 

Where Φavg is the same as θavg, but the axis is at the back rather then at the front. This is why I think this:

First, we have the term Dcosθavg. You need to add something to it, and that is the effect from the pressure difference. The force from the pressure difference is:

 

F=AΔp

 

Where A is the surface area and Δp is the change in pressure between them.

Now, you need to find the coefficient of drag for this. You get it by:

 

Cd=2Fd/Aρv2=Fd/qA

 

In this case, Fd is AΔp, so we can rewrite this as:

 

AΔp/qA=Δp/q

 

But, what is Δp? Δp is p2-p1, where p1 is the pressure in the low pressure region and p2 is the pressure in the front. Sine F=Ap, this means p would be qCd

In this case, Cd is just Cf not including the effects from the low pressure area. This would mean it is Dcosθavg. Therefore:

 

p=qDcosθavg

 

And so:

 

Δp=qDcosθavg - qDcosΦavg

 

This means Δp/q is:

 

qDcosθavg - qDcosΦavg/q=Dcosθavg-DcosΦavg


But also with the form drag, if the object is concave instead of convex, then it is D/cosθavg instead of Dcosθavg, and the same with Φavg

Edited by Endercreeper01
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I think that it would be D/cosθavg when it is concave because when it is concave, the drag increases when θavg is bigger, and the drag approaches infinity as θavg approaches 90. It is also equal to Dcosθavg when θavg is 0. Since it is dependent on θavg in the opposite way then as in when it is convex, this means it would be D/cosθavg, making the equation 2D/cosθavg - D/cosΦavg only when the shape is concave

Edited by Endercreeper01
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