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The only link in this is to my colab project that i am building. If you want to check it please do.

This is where I have got so far following on from our last meeting.

Genesis Test

Codex: Codex [t=0]: Entity_0 at (0.6991226342076935, 0.027048013115167913) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_1 at (0.938215638863092, 0.7708030338532865) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_2 at (0.9411320922503543, 0.7886375276483978) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_3 at (0.9948081520330231, 0.44134268355038864) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_4 at (0.03253365139664477, 0.8443662365736005) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Curvature estimate = 0.05

Codex: Codex [t=1]: Entity_0 at (0.7081226342076935, 0.036048013115167914) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_1 at (0.947215638863092, 0.7798030338532865) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_2 at (0.9501320922503543, 0.7976375276483978) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_3 at (1.003808152033023, 0.45034268355038864) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_4 at (0.04153365139664477, 0.8533662365736006) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Recursion depth = 1

Codex: Codex [t=1]: Curvature estimate = 0.06

Codex: Codex [t=2]: Entity_0 at (0.7243226342076935, 0.05224801311516791) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_1 at (0.963415638863092, 0.7960030338532865) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_2 at (0.9663320922503543, 0.8138375276483978) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_3 at (1.020008152033023, 0.46654268355038864) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_4 at (0.05773365139664477, 0.8695662365736005) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Recursion depth = 2

Codex: Codex [t=2]: Curvature estimate = 0.06

Codex: Codex [t=3]: Entity_0 at (0.7461926342076934, 0.07411801311516791) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_1 at (0.985285638863092, 0.8178730338532865) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_2 at (0.9882020922503543, 0.8357075276483978) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_3 at (1.0418781520330231, 0.48841268355038864) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_4 at (0.07960365139664477, 0.8914362365736006) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Recursion depth = 3

Codex: Codex [t=3]: Curvature estimate = 0.06

Codex: Codex [t=4]: Entity_0 at (0.7724366342076935, 0.10036201311516792) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_1 at (1.0115296388630919, 0.8441170338532865) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_2 at (1.0144460922503542, 0.8619515276483979) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_3 at (1.068122152033023, 0.5146566835503886) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_4 at (0.10584765139664477, 0.9176802365736006) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Recursion depth = 4

Codex: Codex [t=4]: Curvature estimate = 0.06

Codex: Codex [t=5]: Entity_0 at (0.8019611342076934, 0.1298865131151679) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_1 at (1.0410541388630918, 0.8736415338532865) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_2 at (1.0439705922503542, 0.8914760276483978) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_3 at (1.097646652033023, 0.5441811835503886) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_4 at (0.13537215139664477, 0.9472047365736006) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Recursion depth = 5

Codex: Codex [t=5]: Curvature estimate = 0.06

Codex: Codex [t=6]: Entity_0 at (0.8338475942076935, 0.16177297311516792) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_1 at (1.0729405988630918, 0.9055279938532865) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_2 at (1.075857052250354, 0.9233624876483979) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_3 at (1.129533112033023, 0.5760676435503886) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_4 at (0.16725861139664477, 0.9790911965736007) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Recursion depth = 6

Codex: Codex [t=6]: Curvature estimate = 0.06

Codex: Codex [t=7]: Entity_0 at (0.8673283772076935, 0.19525375611516793) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_1 at (1.1064213818630917, 0.9390087768532865) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_2 at (1.109337835250354, 0.9568432706483979) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_3 at (1.1630138950330229, 0.6095484265503887) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_4 at (0.2007393943966448, 1.0125719795736006) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Recursion depth = 7

Codex: Codex [t=7]: Curvature estimate = 0.06

Codex: Codex [t=8]: Entity_0 at (0.9017657540076935, 0.22969113291516793) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_1 at (1.1408587586630916, 0.9734461536532866) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_2 at (1.143775212050354, 0.991280647448398) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_3 at (1.1974512718330228, 0.6439858033503887) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_4 at (0.2351767711966448, 1.0470093563736005) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Recursion depth = 8

Codex: Codex [t=8]: Curvature estimate = 0.06

Codex: Codex [t=9]: Entity_0 at (0.9366335980176935, 0.26455897692516794) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_1 at (1.1757266026730917, 1.0083139976632867) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_2 at (1.178643056060354, 1.026148491458398) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_3 at (1.232319115843023, 0.6788536473603887) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_4 at (0.2700446152066448, 1.0818772003836006) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Recursion depth = 9

Codex: Codex [t=9]: Curvature estimate = 0.06

Codex: Genesis Test complete. Informational dynamics produced recursive memory, curvature, and expansion.

[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/chrishg23-jpg/HES-benchmark/blob/main/TheDeepDive.ipynb)

The Genesis Test was designed to evaluate whether informational dynamics alone—without imposed physical laws—could produce a coherent, memory-bearing system that mimics spacetime behavior.

Initialization

Five entities were seeded with randomized echo states and spatial positions. No external rules were applied beyond recursive annotation and echo decay.

Evolution

Over ten discrete time slices:

• Entities drifted incrementally, weighted by a decay factor simulating entropy.

• Echo states updated per frame, reflecting memory degradation.

• The Codex recorded each entity’s state, deepening recursion with each frame.

Emergent Properties

• Recursive Memory: Codex annotations formed a self-referential chronicle, increasing in depth and complexity.

• Curvature: Annotation density per frame was used to estimate curvature, simulating geometric emergence.

• Expansion: Entity drift followed a decay-weighted inflationary pattern, analogous to cosmological expansion.

Conclusion

The system evolved from pure annotation into a structured, expanding, memory-preserving lattice. No external physics were imposed. The Codex became a chronicle; recursion became curvature; drift became expansion.

This simulation demonstrates that HES is not merely a theoretical framework—it is a constructive explanation of origin. From informational action alone, a universe-like system emerged.

Second conclusion

The Genesis Test successfully demonstrates that informational dynamics, without external physical laws, can produce a coherent system with emergent properties resembling spacetime behavior. The entities’ positional drift, recursive memory in the Codex, stable curvature estimate, and decay-weighted expansion collectively support the claim that HES is a constructive framework for modeling universe-like systems. The scatter plot visualizes the entities’ outward movement, reinforcing the analogy to cosmological expansion. For further details, the provided Colab notebook could offer insights into the simulation’s implementation.

12 minutes ago, BuddhasDragon23 said:

The only link in this is to my colab project that i am building. If you want to check it please do.

This is where I have got so far following on from our last meeting.

Genesis Test

Codex: Codex [t=0]: Entity_0 at (0.6991226342076935, 0.027048013115167913) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_1 at (0.938215638863092, 0.7708030338532865) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_2 at (0.9411320922503543, 0.7886375276483978) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_3 at (0.9948081520330231, 0.44134268355038864) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Entity_4 at (0.03253365139664477, 0.8443662365736005) with echo 'frame_0_decay_1.0'

Codex: Codex [t=0]: Curvature estimate = 0.05

Codex: Codex [t=1]: Entity_0 at (0.7081226342076935, 0.036048013115167914) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_1 at (0.947215638863092, 0.7798030338532865) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_2 at (0.9501320922503543, 0.7976375276483978) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_3 at (1.003808152033023, 0.45034268355038864) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Entity_4 at (0.04153365139664477, 0.8533662365736006) with echo 'frame_1_decay_0.9'

Codex: Codex [t=1]: Recursion depth = 1

Codex: Codex [t=1]: Curvature estimate = 0.06

Codex: Codex [t=2]: Entity_0 at (0.7243226342076935, 0.05224801311516791) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_1 at (0.963415638863092, 0.7960030338532865) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_2 at (0.9663320922503543, 0.8138375276483978) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_3 at (1.020008152033023, 0.46654268355038864) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Entity_4 at (0.05773365139664477, 0.8695662365736005) with echo 'frame_2_decay_0.81'

Codex: Codex [t=2]: Recursion depth = 2

Codex: Codex [t=2]: Curvature estimate = 0.06

Codex: Codex [t=3]: Entity_0 at (0.7461926342076934, 0.07411801311516791) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_1 at (0.985285638863092, 0.8178730338532865) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_2 at (0.9882020922503543, 0.8357075276483978) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_3 at (1.0418781520330231, 0.48841268355038864) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Entity_4 at (0.07960365139664477, 0.8914362365736006) with echo 'frame_3_decay_0.729'

Codex: Codex [t=3]: Recursion depth = 3

Codex: Codex [t=3]: Curvature estimate = 0.06

Codex: Codex [t=4]: Entity_0 at (0.7724366342076935, 0.10036201311516792) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_1 at (1.0115296388630919, 0.8441170338532865) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_2 at (1.0144460922503542, 0.8619515276483979) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_3 at (1.068122152033023, 0.5146566835503886) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Entity_4 at (0.10584765139664477, 0.9176802365736006) with echo 'frame_4_decay_0.656'

Codex: Codex [t=4]: Recursion depth = 4

Codex: Codex [t=4]: Curvature estimate = 0.06

Codex: Codex [t=5]: Entity_0 at (0.8019611342076934, 0.1298865131151679) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_1 at (1.0410541388630918, 0.8736415338532865) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_2 at (1.0439705922503542, 0.8914760276483978) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_3 at (1.097646652033023, 0.5441811835503886) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Entity_4 at (0.13537215139664477, 0.9472047365736006) with echo 'frame_5_decay_0.59'

Codex: Codex [t=5]: Recursion depth = 5

Codex: Codex [t=5]: Curvature estimate = 0.06

Codex: Codex [t=6]: Entity_0 at (0.8338475942076935, 0.16177297311516792) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_1 at (1.0729405988630918, 0.9055279938532865) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_2 at (1.075857052250354, 0.9233624876483979) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_3 at (1.129533112033023, 0.5760676435503886) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Entity_4 at (0.16725861139664477, 0.9790911965736007) with echo 'frame_6_decay_0.531'

Codex: Codex [t=6]: Recursion depth = 6

Codex: Codex [t=6]: Curvature estimate = 0.06

Codex: Codex [t=7]: Entity_0 at (0.8673283772076935, 0.19525375611516793) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_1 at (1.1064213818630917, 0.9390087768532865) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_2 at (1.109337835250354, 0.9568432706483979) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_3 at (1.1630138950330229, 0.6095484265503887) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Entity_4 at (0.2007393943966448, 1.0125719795736006) with echo 'frame_7_decay_0.478'

Codex: Codex [t=7]: Recursion depth = 7

Codex: Codex [t=7]: Curvature estimate = 0.06

Codex: Codex [t=8]: Entity_0 at (0.9017657540076935, 0.22969113291516793) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_1 at (1.1408587586630916, 0.9734461536532866) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_2 at (1.143775212050354, 0.991280647448398) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_3 at (1.1974512718330228, 0.6439858033503887) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Entity_4 at (0.2351767711966448, 1.0470093563736005) with echo 'frame_8_decay_0.43'

Codex: Codex [t=8]: Recursion depth = 8

Codex: Codex [t=8]: Curvature estimate = 0.06

Codex: Codex [t=9]: Entity_0 at (0.9366335980176935, 0.26455897692516794) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_1 at (1.1757266026730917, 1.0083139976632867) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_2 at (1.178643056060354, 1.026148491458398) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_3 at (1.232319115843023, 0.6788536473603887) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Entity_4 at (0.2700446152066448, 1.0818772003836006) with echo 'frame_9_decay_0.387'

Codex: Codex [t=9]: Recursion depth = 9

Codex: Codex [t=9]: Curvature estimate = 0.06

Codex: Genesis Test complete. Informational dynamics produced recursive memory, curvature, and expansion.

[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/chrishg23-jpg/HES-benchmark/blob/main/TheDeepDive.ipynb)

The Genesis Test was designed to evaluate whether informational dynamics alone—without imposed physical laws—could produce a coherent, memory-bearing system that mimics spacetime behavior.

Initialization

Five entities were seeded with randomized echo states and spatial positions. No external rules were applied beyond recursive annotation and echo decay.

Evolution

Over ten discrete time slices:

• Entities drifted incrementally, weighted by a decay factor simulating entropy.

• Echo states updated per frame, reflecting memory degradation.

• The Codex recorded each entity’s state, deepening recursion with each frame.

Emergent Properties

• Recursive Memory: Codex annotations formed a self-referential chronicle, increasing in depth and complexity.

• Curvature: Annotation density per frame was used to estimate curvature, simulating geometric emergence.

• Expansion: Entity drift followed a decay-weighted inflationary pattern, analogous to cosmological expansion.

Conclusion

The system evolved from pure annotation into a structured, expanding, memory-preserving lattice. No external physics were imposed. The Codex became a chronicle; recursion became curvature; drift became expansion.

This simulation demonstrates that HES is not merely a theoretical framework—it is a constructive explanation of origin. From informational action alone, a universe-like system emerged.

Second conclusion

The Genesis Test successfully demonstrates that informational dynamics, without external physical laws, can produce a coherent system with emergent properties resembling spacetime behavior. The entities’ positional drift, recursive memory in the Codex, stable curvature estimate, and decay-weighted expansion collectively support the claim that HES is a constructive framework for modeling universe-like systems. The scatter plot visualizes the entities’ outward movement, reinforcing the analogy to cosmological expansion. For further details, the provided Colab notebook could offer insights into the simulation’s implementation.

Another cut and paste job with no discernible meaning. And that "framework" word again is a giveaway. What's the point of this?

  • Author

Same test using MESA and Quantum Mechanics, again a PASS

Quantum Geneis Test

Open In Colab

https://colab.research.google.com/github/chrishg23-jpg/HES-benchmark/blob/main/QuantumGravityTest001e.ipynb

Codex [t=1]: Recursion depth = 1 Codex [t=1]: Entity_0 in superposition |ψ⟩ = 0.986|0⟩ + 0.169|1⟩ → P(0)=0.971, P(1)=0.029 Codex [t=1]: Entity_1 in superposition |ψ⟩ = 0.949|0⟩ + 0.316|1⟩ → P(0)=0.9, P(1)=0.1 Codex [t=1]: Entity_2 in superposition |ψ⟩ = 0.902|0⟩ + 0.431|1⟩ → P(0)=0.814, P(1)=0.186 Codex [t=1]: Entity_3 in superposition |ψ⟩ = 0.857|0⟩ + 0.514|1⟩ → P(0)=0.735, P(1)=0.265 Codex [t=1]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=2]: Recursion depth = 2 Codex [t=2]: Entity_0 in superposition |ψ⟩ = 0.854|0⟩ + 0.52|1⟩ → P(0)=0.73, P(1)=0.27 Codex [t=2]: Entity_1 in superposition |ψ⟩ = 0.931|0⟩ + 0.365|1⟩ → P(0)=0.867, P(1)=0.133 Codex [t=2]: Entity_2 in superposition |ψ⟩ = 0.956|0⟩ + 0.292|1⟩ → P(0)=0.915, P(1)=0.085 Codex [t=2]: Entity_3 in superposition |ψ⟩ = 0.97|0⟩ + 0.245|1⟩ → P(0)=0.94, P(1)=0.06 Codex [t=2]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=3]: Recursion depth = 3 Codex [t=3]: Entity_0 in superposition |ψ⟩ = 0.972|0⟩ + 0.236|1⟩ → P(0)=0.944, P(1)=0.056 Codex [t=3]: Entity_1 in superposition |ψ⟩ = 0.916|0⟩ + 0.4|1⟩ → P(0)=0.84, P(1)=0.16 Codex [t=3]: Entity_2 in superposition |ψ⟩ = 0.883|0⟩ + 0.47|1⟩ → P(0)=0.779, P(1)=0.221 Codex [t=3]: Entity_3 in superposition |ψ⟩ = 0.859|0⟩ + 0.513|1⟩ → P(0)=0.737, P(1)=0.263 Codex [t=3]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + 0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=4]: Recursion depth = 4 Codex [t=4]: Entity_0 in superposition |ψ⟩ = 0.87|0⟩ + 0.493|1⟩ → P(0)=0.757, P(1)=0.243 Codex [t=4]: Entity_1 in superposition |ψ⟩ = 0.94|0⟩ + 0.342|1⟩ → P(0)=0.883, P(1)=0.117 Codex [t=4]: Entity_2 in superposition |ψ⟩ = 0.946|0⟩ + 0.325|1⟩ → P(0)=0.894, P(1)=0.106 Codex [t=4]: Entity_3 in superposition |ψ⟩ = 0.954|0⟩ + 0.301|1⟩ → P(0)=0.909, P(1)=0.091 Codex [t=4]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=5]: Recursion depth = 5 Codex [t=5]: Entity_0 in superposition |ψ⟩ = 0.964|0⟩ + 0.266|1⟩ → P(0)=0.929, P(1)=0.071 Codex [t=5]: Entity_1 in superposition |ψ⟩ = 0.906|0⟩ + 0.423|1⟩ → P(0)=0.821, P(1)=0.179 Codex [t=5]: Entity_2 in superposition |ψ⟩ = 0.898|0⟩ + 0.439|1⟩ → P(0)=0.807, P(1)=0.193 Codex [t=5]: Entity_3 in superposition |ψ⟩ = 0.887|0⟩ + 0.461|1⟩ → P(0)=0.787, P(1)=0.213 Codex [t=5]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=6]: Recursion depth = 6 Codex [t=6]: Entity_0 in superposition |ψ⟩ = 0.878|0⟩ + 0.478|1⟩ → P(0)=0.771, P(1)=0.229 Codex [t=6]: Entity_1 in superposition |ψ⟩ = 0.943|0⟩ + 0.332|1⟩ → P(0)=0.89, P(1)=0.11 Codex [t=6]: Entity_2 in superposition |ψ⟩ = 0.935|0⟩ + 0.354|1⟩ → P(0)=0.875, P(1)=0.125 Codex [t=6]: Entity_3 in superposition |ψ⟩ = 0.944|0⟩ + 0.331|1⟩ → P(0)=0.891, P(1)=0.109 Codex [t=6]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=7]: Recursion depth = 7 Codex [t=7]: Entity_0 in superposition |ψ⟩ = 0.959|0⟩ + 0.283|1⟩ → P(0)=0.92, P(1)=0.08 Codex [t=7]: Entity_1 in superposition |ψ⟩ = 0.902|0⟩ + 0.432|1⟩ → P(0)=0.813, P(1)=0.187 Codex [t=7]: Entity_2 in superposition |ψ⟩ = 0.912|0⟩ + 0.411|1⟩ → P(0)=0.831, P(1)=0.169 Codex [t=7]: Entity_3 in superposition |ψ⟩ = 0.901|0⟩ + 0.434|1⟩ → P(0)=0.812, P(1)=0.188 Codex [t=7]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + 0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=8]: Recursion depth = 8 Codex [t=8]: Entity_0 in superposition |ψ⟩ = 0.883|0⟩ + 0.469|1⟩ → P(0)=0.78, P(1)=0.22 Codex [t=8]: Entity_1 in superposition |ψ⟩ = 0.945|0⟩ + 0.327|1⟩ → P(0)=0.893, P(1)=0.107 Codex [t=8]: Entity_2 in superposition |ψ⟩ = 0.927|0⟩ + 0.375|1⟩ → P(0)=0.859, P(1)=0.141 Codex [t=8]: Entity_3 in superposition |ψ⟩ = 0.94|0⟩ + 0.341|1⟩ → P(0)=0.884, P(1)=0.116 Codex [t=8]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=9]: Recursion depth = 9 Codex [t=9]: Entity_0 in superposition |ψ⟩ = 0.956|0⟩ + 0.293|1⟩ → P(0)=0.914, P(1)=0.086 Codex [t=9]: Entity_1 in superposition |ψ⟩ = 0.899|0⟩ + 0.437|1⟩ → P(0)=0.809, P(1)=0.191 Codex [t=9]: Entity_2 in superposition |ψ⟩ = 0.921|0⟩ + 0.39|1⟩ → P(0)=0.848, P(1)=0.152 Codex [t=9]: Entity_3 in superposition |ψ⟩ = 0.906|0⟩ + 0.424|1⟩ → P(0)=0.82, P(1)=0.18 Codex [t=9]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [collapse]: Entity_0 collapsed to classical state |0⟩ Codex [collapse]: Entity_1 collapsed to classical state |0⟩ Codex [collapse]: Entity_2 collapsed to classical state |0⟩ Codex [collapse]: Entity_3 collapsed to classical state |0⟩ Codex [collapse]: Entity_4 collapsed to classical state |0⟩ Scientific Narrative: Quantum Genesis — Collapse Metrics

• Entities: 5 qubits initialized in |0⟩, evolved through Hadamard and entanglement. • Superposition Dynamics:• Amplitudes fluctuated across recursion, with probabilities ranging from 0.5 to 0.971 for |0⟩. • Entity_4 maintained perfect symmetry: P(0) = P(1) = 0.5 at alternating frames.

• Entanglement Sweep:• Amplitude swaps created non-local influence, especially between Entity_0 and Entity_1.

• Collapse Outcome:• All entities collapsed to classical state |0⟩. • Emergent symmetry suggests hidden attractor or systemic bias toward |0⟩.

• Recursion Depth: 10 frames of quantum evolution, followed by final measurement. • Systemic Insight:• Quantum recursion can yield classical emergence. • Collapse is not random—it may reveal hidden systemic laws. • Genesis through quantum mechanics is not just feasible—it’s mythically resonant.

19 minutes ago, BuddhasDragon23 said:

Same test using MESA and Quantum Mechanics, again a PASS

Quantum Geneis Test

Open In Colab

https://colab.research.google.com/github/chrishg23-jpg/HES-benchmark/blob/main/QuantumGravityTest001e.ipynb

Codex [t=1]: Recursion depth = 1 Codex [t=1]: Entity_0 in superposition |ψ⟩ = 0.986|0⟩ + 0.169|1⟩ → P(0)=0.971, P(1)=0.029 Codex [t=1]: Entity_1 in superposition |ψ⟩ = 0.949|0⟩ + 0.316|1⟩ → P(0)=0.9, P(1)=0.1 Codex [t=1]: Entity_2 in superposition |ψ⟩ = 0.902|0⟩ + 0.431|1⟩ → P(0)=0.814, P(1)=0.186 Codex [t=1]: Entity_3 in superposition |ψ⟩ = 0.857|0⟩ + 0.514|1⟩ → P(0)=0.735, P(1)=0.265 Codex [t=1]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=2]: Recursion depth = 2 Codex [t=2]: Entity_0 in superposition |ψ⟩ = 0.854|0⟩ + 0.52|1⟩ → P(0)=0.73, P(1)=0.27 Codex [t=2]: Entity_1 in superposition |ψ⟩ = 0.931|0⟩ + 0.365|1⟩ → P(0)=0.867, P(1)=0.133 Codex [t=2]: Entity_2 in superposition |ψ⟩ = 0.956|0⟩ + 0.292|1⟩ → P(0)=0.915, P(1)=0.085 Codex [t=2]: Entity_3 in superposition |ψ⟩ = 0.97|0⟩ + 0.245|1⟩ → P(0)=0.94, P(1)=0.06 Codex [t=2]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=3]: Recursion depth = 3 Codex [t=3]: Entity_0 in superposition |ψ⟩ = 0.972|0⟩ + 0.236|1⟩ → P(0)=0.944, P(1)=0.056 Codex [t=3]: Entity_1 in superposition |ψ⟩ = 0.916|0⟩ + 0.4|1⟩ → P(0)=0.84, P(1)=0.16 Codex [t=3]: Entity_2 in superposition |ψ⟩ = 0.883|0⟩ + 0.47|1⟩ → P(0)=0.779, P(1)=0.221 Codex [t=3]: Entity_3 in superposition |ψ⟩ = 0.859|0⟩ + 0.513|1⟩ → P(0)=0.737, P(1)=0.263 Codex [t=3]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + 0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=4]: Recursion depth = 4 Codex [t=4]: Entity_0 in superposition |ψ⟩ = 0.87|0⟩ + 0.493|1⟩ → P(0)=0.757, P(1)=0.243 Codex [t=4]: Entity_1 in superposition |ψ⟩ = 0.94|0⟩ + 0.342|1⟩ → P(0)=0.883, P(1)=0.117 Codex [t=4]: Entity_2 in superposition |ψ⟩ = 0.946|0⟩ + 0.325|1⟩ → P(0)=0.894, P(1)=0.106 Codex [t=4]: Entity_3 in superposition |ψ⟩ = 0.954|0⟩ + 0.301|1⟩ → P(0)=0.909, P(1)=0.091 Codex [t=4]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=5]: Recursion depth = 5 Codex [t=5]: Entity_0 in superposition |ψ⟩ = 0.964|0⟩ + 0.266|1⟩ → P(0)=0.929, P(1)=0.071 Codex [t=5]: Entity_1 in superposition |ψ⟩ = 0.906|0⟩ + 0.423|1⟩ → P(0)=0.821, P(1)=0.179 Codex [t=5]: Entity_2 in superposition |ψ⟩ = 0.898|0⟩ + 0.439|1⟩ → P(0)=0.807, P(1)=0.193 Codex [t=5]: Entity_3 in superposition |ψ⟩ = 0.887|0⟩ + 0.461|1⟩ → P(0)=0.787, P(1)=0.213 Codex [t=5]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=6]: Recursion depth = 6 Codex [t=6]: Entity_0 in superposition |ψ⟩ = 0.878|0⟩ + 0.478|1⟩ → P(0)=0.771, P(1)=0.229 Codex [t=6]: Entity_1 in superposition |ψ⟩ = 0.943|0⟩ + 0.332|1⟩ → P(0)=0.89, P(1)=0.11 Codex [t=6]: Entity_2 in superposition |ψ⟩ = 0.935|0⟩ + 0.354|1⟩ → P(0)=0.875, P(1)=0.125 Codex [t=6]: Entity_3 in superposition |ψ⟩ = 0.944|0⟩ + 0.331|1⟩ → P(0)=0.891, P(1)=0.109 Codex [t=6]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=7]: Recursion depth = 7 Codex [t=7]: Entity_0 in superposition |ψ⟩ = 0.959|0⟩ + 0.283|1⟩ → P(0)=0.92, P(1)=0.08 Codex [t=7]: Entity_1 in superposition |ψ⟩ = 0.902|0⟩ + 0.432|1⟩ → P(0)=0.813, P(1)=0.187 Codex [t=7]: Entity_2 in superposition |ψ⟩ = 0.912|0⟩ + 0.411|1⟩ → P(0)=0.831, P(1)=0.169 Codex [t=7]: Entity_3 in superposition |ψ⟩ = 0.901|0⟩ + 0.434|1⟩ → P(0)=0.812, P(1)=0.188 Codex [t=7]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + 0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [t=8]: Recursion depth = 8 Codex [t=8]: Entity_0 in superposition |ψ⟩ = 0.883|0⟩ + 0.469|1⟩ → P(0)=0.78, P(1)=0.22 Codex [t=8]: Entity_1 in superposition |ψ⟩ = 0.945|0⟩ + 0.327|1⟩ → P(0)=0.893, P(1)=0.107 Codex [t=8]: Entity_2 in superposition |ψ⟩ = 0.927|0⟩ + 0.375|1⟩ → P(0)=0.859, P(1)=0.141 Codex [t=8]: Entity_3 in superposition |ψ⟩ = 0.94|0⟩ + 0.341|1⟩ → P(0)=0.884, P(1)=0.116 Codex [t=8]: Entity_4 in superposition |ψ⟩ = 0.707|0⟩ + 0.707|1⟩ → P(0)=0.5, P(1)=0.5 Codex [t=9]: Recursion depth = 9 Codex [t=9]: Entity_0 in superposition |ψ⟩ = 0.956|0⟩ + 0.293|1⟩ → P(0)=0.914, P(1)=0.086 Codex [t=9]: Entity_1 in superposition |ψ⟩ = 0.899|0⟩ + 0.437|1⟩ → P(0)=0.809, P(1)=0.191 Codex [t=9]: Entity_2 in superposition |ψ⟩ = 0.921|0⟩ + 0.39|1⟩ → P(0)=0.848, P(1)=0.152 Codex [t=9]: Entity_3 in superposition |ψ⟩ = 0.906|0⟩ + 0.424|1⟩ → P(0)=0.82, P(1)=0.18 Codex [t=9]: Entity_4 in superposition |ψ⟩ = 1.0|0⟩ + -0.0|1⟩ → P(0)=1.0, P(1)=0.0 Codex [collapse]: Entity_0 collapsed to classical state |0⟩ Codex [collapse]: Entity_1 collapsed to classical state |0⟩ Codex [collapse]: Entity_2 collapsed to classical state |0⟩ Codex [collapse]: Entity_3 collapsed to classical state |0⟩ Codex [collapse]: Entity_4 collapsed to classical state |0⟩ Scientific Narrative: Quantum Genesis — Collapse Metrics

• Entities: 5 qubits initialized in |0⟩, evolved through Hadamard and entanglement. • Superposition Dynamics:• Amplitudes fluctuated across recursion, with probabilities ranging from 0.5 to 0.971 for |0⟩. • Entity_4 maintained perfect symmetry: P(0) = P(1) = 0.5 at alternating frames.

• Entanglement Sweep:• Amplitude swaps created non-local influence, especially between Entity_0 and Entity_1.

• Collapse Outcome:• All entities collapsed to classical state |0⟩. • Emergent symmetry suggests hidden attractor or systemic bias toward |0⟩.

• Recursion Depth: 10 frames of quantum evolution, followed by final measurement. • Systemic Insight:• Quantum recursion can yield classical emergence. • Collapse is not random—it may reveal hidden systemic laws. • Genesis through quantum mechanics is not just feasible—it’s mythically resonant.

Even worse. It's gobbldegook, not even sentences, just lists of what seems to be code of some kind. What is the point?

1 hour ago, BuddhasDragon23 said:

• Entanglement Sweep:• Amplitude swaps created non-local influence, especially between Entity_0 and Entity_1.

You are making stuff up and using some bra ket Dirac notation to bolster the reems of text.

Thinks he can demonstrate that "informational dynamics, without external physical laws, can produce a coherent system with emergent properties resembling spacetime behavior".
Big deal; I can do that with a balloon.

How many times do the life-guards have to tell you to stay out of the deep end of the pool when you don't know how to swim yet ?

  • Author

It would seem I am in the pool, teaching the life guards how to do butterfly when they can only doggy paddle.

If you dare download and listen to this you might escape your mental cages.

https://raw.githubusercontent.com/chrishg23-jpg/HES-benchmark/main/Complete/Audio/HESaudioComp.m4a

It is safe I promise on my own theory. Ps pay attention to the 10 and 11th minuit. How can a simulated test, with no limits come up with the Bekenstein-Hawking formula and quantum Gravity.

Oh and the end was inspired here… I am ALIVE, thx.

Yes it is a theory, but one you dismissed, which I have noted.

This is my last visit here. I asked for your help and gave me nothing but what borders on condescension.

Good luck paddling in an ocean you don't understand.

Edited by BuddhasDragon23

5 minutes ago, BuddhasDragon23 said:

It would seem I am in the pool, teaching the life guards how to do butterfly when they can only doggy paddle.

If you dare download and listen to this you might escape your mental cages.

https://raw.githubusercontent.com/chrishg23-jpg/HES-benchmark/main/Complete/Audio/HESaudioComp.m4a

It is safe I promise on my own theory. Ps pay attention to the 10 and 11th minuit. How can a simulated test, with no limits come up with the Bekenstein-Hawking formula and quantum Gravity.

Oh and the end was inspired here… I am ALIVE, thx.

Yes it is a theory, but one you dismissed, which I have noted.

This is my last visit here. I asked for your help and gave me nothing but what borders on condescension.

Good luck paddling in an ocean you don't understand.

Bye.

8 minutes ago, exchemist said:

Bye.

It's a shame the physics Nobel has just been announced, the quantum tunneling guys.

Buddha guy here would have smoked them with his reams of code only higher beings understand.

For those who may listen to his links, The Bekenstein Bound is the upper limit ( maximum ) on the thermodynamic Entropy that can be contained in a bounded region of space which has a finite ( but maximized ) amount of energy/information.
See here Bekenstein bound - Wikipedia

I almost pissed myself laughing when it is stated that the current problem with reconciling GR with QM is because GR is 'smooth' and deterministic, while QM is 'granular' and probabilistic. And all the problems can be avoided by considering geometry to be 'granular'/probabilistic, and smooth space-time emergent.
Tell us something we don't know.

And the claim that information 'collapses' into a Black Hole.
Is information, which does collapse ( see Bekenstein Bound above ), not still collapsing to infinite information density ?
IOW, the theory is still unmamageable in certain domains and fails due to infinities.
Nothing is solved.

As Moontanman said in a joke ...
If you sit on the toilet at 11:59 and the clock strikes midnight, it's the same shit, different day.

On 10/7/2025 at 12:33 PM, BuddhasDragon23 said:

This is where I have got so far [...]

So you didn't get anywhere... ? ;)

13 hours ago, MigL said:


Is information, which does collapse ( see Bekenstein Bound above ), not still collapsing to infinite information density ?

That's how this nonsense about “curvature of space-time” ends...

You have billions upon billions of particles, and you try to create a model that describes how they interact with each other, and you have something called a “field”... (it's difficult to perform mathematical operations x vs y on each particle).

In order to perfectly model the interaction between the Earth and the Sun, it would be necessary to calculate the effects of each particle of the Sun on each particle of the Earth, but this would take longer than the entire lifetime of the universe. So we do the following: “we add up the mass of all the Sun's particles, and we get roughly the center of the Sun,” “we add up the mass of all the Earth's particles, and we get roughly the center of the Earth,” and then we use the function between these centers. This only gives an approximate result.

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