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CG and traditional 2D art

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6:25~6:59 is exactly what I want for an anime made in 3D, how they breath life into the art. It's a bit much to demand for a country that is probably building animation using Mac

 

It's called non-photorealistic rendering

https://en.wikipedia.org/wiki/Non-photorealistic_rendering

 

And example of it is cel shading

https://en.wikipedia.org/wiki/Cel_shading

 

It's a bit much to demand for a country that is probably building animation using Mac

Used computer has nothing to do with effects (as long as it is fast enough (Macs can have 6 cores) and 3D application with plugins is available for it).

Cel shading is pretty fast, definitely much faster to render than photorealistic rendering.

Even single core 20 years old obsolete CPU can handle it (you would have to use older version of 3D app with plugins, modern probably require SSE2/SSE3)

 

Studio making movie for TV/cinema, should have enough money to hire programmer who would make proprietary plugin for cel shading, with required by director and producer features.

Edited by Sensei

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It's called non-photorealistic rendering

https://en.wikipedia.org/wiki/Non-photorealistic_rendering

 

And example of it is cel shading

https://en.wikipedia.org/wiki/Cel_shading

 

 

Used computer has nothing to do with effects (as long as it is fast enough (Macs can have 6 cores) and 3D application with plugins is available for it).

Cel shading is pretty fast, definitely much faster to render than photorealistic rendering.

Even single core 20 years old obsolete CPU can handle it (you would have to use older version of 3D app with plugins, modern probably require SSE2/SSE3)

 

Studio making movie for TV/cinema, should have enough money to hire programmer who would make proprietary plugin for cel shading, with required by director and producer features.

I'm thinking about the Physics involved in just creating 3D scenes that act like 2D, the particle effect, the visuals, the different angles of lighting. All that calls for tons of programming time and computing power without making it seems rigid. But can an anime character really exists in 3D? That is something up for debate lol, cel shading looks interesting, I've programmed flat shading technique back in college, both have different visual effects. The idea of a lighting hack implemented makes everything plastic though, forgot where that's from

 

P.S. I think you are on the right track with cel shading

Edited by fredreload

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