khaled

Senior Members

594

• Last visited

• Birthday 04/21/1988

• Website URL

Profile Information

• Location
• Interests
Logic, AI, Discrete Math
• College Major/Degree
Computer Science
• Favorite Area of Science
Algorithm
• Occupation
Researcher

• Meson

13

1. khaled

Working on a research titled "From Mind to Heart", Between Mathematics, Artificial Intelligence, & Philosophy

2. help in selecting a good hash function

there are 3 things you have to check: 1. format of keys: String, Integer, .. 2. hash function: compatible with the keys 3. hash table size: depends on 3 things: a. hash function b. dataset size c. optimization factor (can be constant, or a function f(n) where n is the dataset-size)

**deleted**
4. Game design

they use Action Script, which is compiled into a bytecode run by Flash Player, which has access to Facebook API, Computer Camera, Microphone, Keyboard, and Mouse
5. Graph connecitivty and run time analysis

Your questions are very simple and easy to solve ... question a talks about the case of having a graph made of two sub-graphs which are only connected through 1 edge, where nodes on its sides are considered critical question b is not simple, but to find that critical node, you have to go over all nodes in the graph, then check if there exist a circuit, then it's part of a cycle, and breaking it won't disjoint any sub-graph in that graph by removing this node note: you have to check for all edges connected to every node, if there exist a node that has no circuit, then it's a critical node
6. thesis help

Suffix Tree can be optimized for that purpose.
7. Suggest a topic for Master Thesis

I don't have much insight on Software Engineering, but Social Networks seem prominent.
8. Some questions from a Computer Science rookie student...

That's a misconcept, they code more, but if it's just programming then the result won't be a game Game development is the highest level of user experience (check User Experience Design)
9. The universe and why 0 is impossible.

You know about Everything from nothing theory, given that we have a quantum creation operator and annihilation operator: 1. when a matter crash into its anti-matter, they annihilate .. resulting in energy 2. when a creation operator is activated, energy is consumed to create matter and anti-matter When all matter sums up, we get Zero, because for every matter there is anti-matter .. this is symmetry
10. Some questions from a Computer Science rookie student...

I also add .. that in game development, there're several things important to learn: - Object Oriented Theory - Trigger-Event Model - User Experience Design - Artificial Intelligence: Intelligent Search - Knowledge over end-user systems & devices (Mac, Linux, Windows, iOS, Android .. Desktop, PC, Laptop, Tablet, Smart Phone, Mobile) .. good luck
11. Some questions from a Computer Science rookie student...

Remember, it doesn't matter if you program with C++ or Java .. if you learn one high level Programming language well, you will realize that all high-level programming languages seem similar
12. modifying expectimax algorithm

doing them in parallel is like two different people use each of these algorithms I think you should consider both of them in Analysis, to create a hybrid algorithm that consider the cons of both The only way using two different algorithms for an optimal solution, is to use two algorithms that for certain one of them is going to draw the short straw
13. Creating your own software program for a clothing store

If you are not good at Programming .. there are other options, such as Creating this application using Microsoft Access, or buy the really-cheap Easy ERP software If you want the Programming choice, then here are elements you should consider: - Data Storage: Local or Online Database - Query Processing - Routine Procedures - Produce Reports - Data Backup - Printer Support - Email Support - Statistical Analysis
14. A.I creation

By definition, no .. we cannot build an algorithm that represent life, but we can model life to some extent Check: Mathematical Modeling & Simulation
15. Syntax Trees - Regular Expressions

It's very simple actually, It's known as the RE-NFA Mapping Here are online slides: SlideShare:RE to NFA
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