Shadow Posted May 20, 2008 Author Share Posted May 20, 2008 Well, before that I wanted to try and expand the radius of collisions....one pixel was enough. It's finally working, or at least I'm not having the problem I did before. I'd like to thank all of you, especially Klaynos, for all the help you gave me. I'm not sure I could make it without you, but even if I could, it would've taken a LONG time Thanks again ;-) I'll post the working version of the program here once I've dealt with some other minor bugs, and found out which files I need to include with the program itself for it to work ) Link to comment Share on other sites More sharing options...
Klaynos Posted May 20, 2008 Share Posted May 20, 2008 Well done, glad it works Link to comment Share on other sites More sharing options...
h4tt3n Posted May 22, 2008 Share Posted May 22, 2008 Hi Shadow, I've been making several 2d and 3d gravity simulations during the past few years, and I wouldn't mind giving you som constructive freedback on the source code once it's ready. I wouldn't mind posting a few examples of mine either (they're not c dialect). Cheers, Michael Link to comment Share on other sites More sharing options...
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