Jump to content

AllAmericanBadAzz

Members
  • Posts

    2
  • Joined

  • Last visited

AllAmericanBadAzz's Achievements

Lepton

Lepton (1/13)

0

Reputation

  1. *BUMP* Cross posted this here and another board and *nothing* in terms of help...
  2. I am implementing DeWall's DT algorithm. I am having a tough time determining just how some of the methods are supposed to go. My first question: how would I represent a d-simplex in my code? I am using a game engine to generate a mesh with this and it requires a set of vertices and then a set of triangle mappings to those vertices to create the polygons. Is the d-simplex different from a poly/face? Ive been reading this paper to figure it out: http://vcg.isti.cnr.it/publications/papers/dewall.pdf So my questions are: How are Extract(), MakeFirstSimplex(), MakeSimplex() supposed to work? A general (and specific) description of the methods would be fantastic! Also how to represent said data. I am using Vectors for my points, int[ ]'s for my triangle mappings, and Lists of either for various uses. Please no code though. I am aiming to do this myself.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.