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Notional

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Lepton

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  1. Well it depends on how large it becomes. I guess posting some well-formatted links in the OP would be alright, this might become a sticky. If it becomes too big I think making a free website would do the trick. I wonder if I could make a wiki page about it, in fact.
  2. https://www.businessinsider.com/cruithne-is-not-earths-second-moon-2015-3 Not that Business Insider is a scientific authority, but I want to see how you respond.
  3. Now, I'm not sure if anyone has tried to compile such a list, but I'd like to suggest a joint effort to compile a collection of several books, resources, websites and the like, that allow you to learn about all sorts of things. I think I'm not alone here when I say I want to learn a MILLION things, but I don't want to get 30 different degrees. I want to study, and research and learn and experiment, but without having to pay thousands of dollars in tuition. I'm looking for things like khanacademy or Udemy. Youtube channels like Crash Course. Good books like the ones they usually have us buy for college. A compilation made by learners, for learners. I was surprised to not find this as a sticky on this subforum. Should we make it a sticky? Thank you.
  4. In what way does having different inherent personalities contribute for the survival and prosperity of humans as a species, throughout the process(right term?) of evolution? As I understand personality is a combination of nature and nurture, but I'm referring more to the nature side. Also, bear in mind, nature also influences how we respond to the nurture part. So the same factors, will influence the nurture aspect of personality-building differently. Surely, specific kinds of personality will be more useful to survive and procreate, so shouldn't that have funneled down throughout human evolution? Just as we look so similar physically, shouldn't we also be just as similar personality-wise? I suspect I may be able to answer this, but I want to read what you have to say. I know only that I know nothing.
  5. Agreed, I don't have much to add. If you're into doing research on this, I recommend looking into Roleplaying worlds online. Games like World of Warcraft have servers solely dedicated to roleplaying. Basically, everyone (or most players) adopt a role in a makeshift society. There are also many roleplaying scenarios in the game Second Life. One of the most obvious patterns is that players will usually be insecure people, unhappy with their real life, escaping into a virtual one.
  6. Just out of curiosity, how do you picture a lack of personality? And wouldn't that be a personality in itself? Also, even if you remove "typical objects" from the child's environment, there will always be other objects around which to create a personality (I'm not advocating the notion).
  7. I just want to point out what you already know but that I think deserves mentioning: Sometimes it might be understood that you're implying (by saying an individual will often only show his true self online, where social acceptance is not that big an issue) violent gamers are actually very dangerous and would kill people if it wasn't for laws and social conduct. I just want to point out killing people in video games, for example, doesn't equate to a higher likelihood that someone will kill real people in real life (were it not for laws and social conduct). In my understanding, a virtual environment can't be compared to real life on equal grounds, because no one actually gets killed or physically hurt in a game, so anonymity isn't the only difference when we change from real life to online life. An individual killing people online is perhaps the equivalent of a tiger cub gnawing on their brother's ear. The tiger cub isn't planning on actually eating their brother, they're engaging in a playful practice of what is inherent to their nature. To kill. Humans too are inherently violent (to an extent). Especially men, who produce larger quantities of testosterone (which has been shown to be linked to increased aggression). I just wanted to clear that up to anyone reading this. Someone who often roleplays a villain might simply be seeking to experience the thrill that accompanies it without actually harming anyone. Empathy is an important factor influencing behavior, not just peer pressure or laws or social conduct.
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