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Arthur d. S. Jr.

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About Arthur d. S. Jr.

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  • Birthday 06/20/1996

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  • Favorite Area of Science
    Astrophysics and Cosmology
  • Occupation
    Game Developer, Information Technology
  1. I was wondering about those flash's (The superhero, of course) delayed punches he performs on Injustice, In which He performs a punch combo and the opponent's body reactions (hit animations) only take place a few time after the hit itself, I know very little about superheroes but thinking about it, I realised that most of the opponents reaction would be pretty much physics and inertia, rather than reaction time or character actions, what functions totally different, thus making the move extremelly unrealistic and senseless, although, we know lightspeed is pretty much a limit for physics as we
  2. But how is it expected to overcome or why wouldn't it fall on these issues I've listed?
  3. The Alcubierre Warp Bubble Drive works on the idea of expanding space behind the ship and compreesing it in front of it, performing a sort of "Space Surfing", to trick the light speed barrier and relativistic field. Even though the ship doesn't move by itself, it only manipulates the spacetime around it, isn't that the same as moving fast, what makes this system still prone to time dilation? Even it's updated version, where instead of warping just an area around it it compreeses all spacetime in front of it till the destination local in space and expands everything behind it till it
  4. Photons? So It's not harmful to nearby objects? Just light? And after that none of the A or B bodies exist anymore, at least only in light? Correct?
  5. By annihilation, you mean, for example: If all the strings that vibrate on a body from Unverse, say, X, have negative charge, and all the strings of a body from the Universe Y are positive. A Strings would head towards B strings by the powers of eletro magnetism, when they collided, energy release happens and as consequence, explosion?
  6. In String Theory, strings are loops of pure energy. But is it positivelly charged, negatively? How do we calculate that? And what would happen if a positively charged string colided with another? Thanks, Arthur
  7. Throughout my Researches, I've learned that in the bottom of reality there is a fabric like Subspace formed by Quantum Flutuations. This fabric defines ours and all the Universes existant's rules and qualities of each. Also, lerned about everything being made of vibrating strings that defines the entire reallity, and the vibration of each dictate what universe you live in and the characteristics of it. Apparently, both serve similar porposes in a different way, so I wanted to know: "which of the 'bottoms' is the most 'bottomer'", In other words which one is the most basic shape of re
  8. Got me thinking about an antigravitational floater system based on alcubierre warp drive (or Warp Bubble if you prefer). But then I asked myself, since space warping is messing with dilation/compression it could shred or crush anything on the distortion's area, air molecules included. Although, these warpings deal with the very basis/ground of reality, the spacetime, wouldn't these distortions also change the way things are? the distance atoms need to be to keep relation, how far two particles have to be to form bonds , how far energy can travel or transit... In other words... Wouldn't th
  9. If I have a binary system of neutron stars, and they are about to collide and become a black hole. Does anyone know a formula I can use, disconsidering the energy reseased in the collision, to determine how far I have to be from it to survive it's gravitational pull and also the black hole's, and how to use it? Thanks; Arthur
  10. I was wondering, If you're near to a blackhole... how far away minimum you have to be from it to be pulled towards it at a considerable strength, but not strongly enough to be stretched or ripped apart, in other words, alive and in one piece yet. How can I calculate that? Is there a formula, or a way to know it? Thanks; Arthur
  11. Actually you see the hypercube/ tesseract (or even penteract, hexeract, ... depending of the number of dimensions the object has) because we are three-dimensional oriented beings. like a cube represented in the screen of a computer, which is 2D, we are capable of "see" the figure in 3D since we are used to that, but if you "turn off" you 3D way to see, and consider the image flat, you will notice that not all of the angles between the edges of the "cube" are 90° but some are 45° or 135°, that's the price of representing a 3D object in a 2D environment, you lose accuracy, the same thing is to r
  12. Actually time is the fourth dimension, we live in three dimension passing through the fourth one, what means: we have complete control of the hree spatial dimension, go left or right, up or down, ahead and back at will and desire, but in time we can only go foward and see the past, that's we we are only passing by it and not living on it as the three spatial. Having sayed that, everything in the univer happens in time, every event with their duration, if we didn't have time we would be stuck in now and nothing would happen, even a lot of physical formulas are based on time like v= v0 + at or a
  13. But if the fourth axis is just time, why are shapes like the tesseract so crazy, if the fourth variable is just the time the object is?
  14. What I've got it's an axis (let's call it "w") that together with the three-dimensional axis (x,y,z), forms a fourth dimension, on which all the four axis (x,y,z,w) are 90° from each other. We cannot see it this way because our sense of space and dimension is tridimensional, where only 3 axis can be 90 degrees from each other; like a two dimensional character from a game, it cannot see depth, and for him/her there is only x and y, in a 90° angle and it isn't possible to imagine a third axis in 90 degrees to it. In the same way, we, three-dimensional oriented beings, can not imagine another ve
  15. Greetings everyone, I've been making a semi-realistic sci-fi video game, so I was thinking about the design of the space cruiser, which uses the Alcubierre Warp Drive system to move, researching about references for a ship prepared to this system and movement I've found out 2 main designs, note the difference between them Type 1: Type 2: Facing all these differences, mainly on the pipe structures, I was asking, what is the best and more acurate design? Could someone help me in this one? Thanks; Arthur
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