Arthur d. S. Jr.

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About Arthur d. S. Jr.

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  • Birthday 06/20/96

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  • Favorite Area of Science
    Astrophysics and Cosmology
  • Occupation
    Game Developer, Information Technology
  1. Got me thinking about an antigravitational floater system based on alcubierre warp drive (or Warp Bubble if you prefer). But then I asked myself, since space warping is messing with dilation/compression it could shred or crush anything on the distortion's area, air molecules included. Although, these warpings deal with the very basis/ground of reality, the spacetime, wouldn't these distortions also change the way things are? the distance atoms need to be to keep relation, how far two particles have to be to form bonds , how far energy can travel or transit... In other words... Wouldn't that be okay and not harmful at all?... Or would it hurt, tear, press and possibly kill anyone and anything in area? Thanks; Arthur
  2. If I have a binary system of neutron stars, and they are about to collide and become a black hole. Does anyone know a formula I can use, disconsidering the energy reseased in the collision, to determine how far I have to be from it to survive it's gravitational pull and also the black hole's, and how to use it? Thanks; Arthur
  3. I was wondering, If you're near to a blackhole... how far away minimum you have to be from it to be pulled towards it at a considerable strength, but not strongly enough to be stretched or ripped apart, in other words, alive and in one piece yet. How can I calculate that? Is there a formula, or a way to know it? Thanks; Arthur
  4. Actually you see the hypercube/ tesseract (or even penteract, hexeract, ... depending of the number of dimensions the object has) because we are three-dimensional oriented beings. like a cube represented in the screen of a computer, which is 2D, we are capable of "see" the figure in 3D since we are used to that, but if you "turn off" you 3D way to see, and consider the image flat, you will notice that not all of the angles between the edges of the "cube" are 90° but some are 45° or 135°, that's the price of representing a 3D object in a 2D environment, you lose accuracy, the same thing is to represent a 4D objects into a 3D environment or even a 2D environment like the screen of your computer, it warps and bends in a very awkward and crazy looking way.
  5. Actually time is the fourth dimension, we live in three dimension passing through the fourth one, what means: we have complete control of the hree spatial dimension, go left or right, up or down, ahead and back at will and desire, but in time we can only go foward and see the past, that's we we are only passing by it and not living on it as the three spatial. Having sayed that, everything in the univer happens in time, every event with their duration, if we didn't have time we would be stuck in now and nothing would happen, even a lot of physical formulas are based on time like v= v0 + at or a = (v-v0)/(t-t0) or f=m.a (indirectly, since we need time to calculate "a" (acceleration)), etc. Our year for example, is defined by 365 days of sun-pivoted rotation, if time was inexistance there would be no day to start with, no hour, no minute, no second, etc and nothing would happen, we would be like a paused movie. So, we can conclude time is real.
  6. But if the fourth axis is just time, why are shapes like the tesseract so crazy, if the fourth variable is just the time the object is?
  7. What I've got it's an axis (let's call it "w") that together with the three-dimensional axis (x,y,z), forms a fourth dimension, on which all the four axis (x,y,z,w) are 90° from each other. We cannot see it this way because our sense of space and dimension is tridimensional, where only 3 axis can be 90 degrees from each other; like a two dimensional character from a game, it cannot see depth, and for him/her there is only x and y, in a 90° angle and it isn't possible to imagine a third axis in 90 degrees to it. In the same way, we, three-dimensional oriented beings, can not imagine another vector with ninety degrees other then x, y and z. But the problem is: some say the fourth dimension is time, some say it's not, Is it or not? And if it is, why? what does time have to do with x,y,z, coordinates or dimensions? Thanks; Arthur.
  8. Greetings everyone, I've been making a semi-realistic sci-fi video game, so I was thinking about the design of the space cruiser, which uses the Alcubierre Warp Drive system to move, researching about references for a ship prepared to this system and movement I've found out 2 main designs, note the difference between them Type 1: Type 2: Facing all these differences, mainly on the pipe structures, I was asking, what is the best and more acurate design? Could someone help me in this one? Thanks; Arthur
  9. Greetings Everyone, I am developing a sci-fi video game called Sigma. Having said that, the point is: At one of our stages we'll have a scenario full of rocks floating around, similar to what we see in pandora from the James Cameron Avatar movie. One explaination me and the writers thought about it was maginectic repultion, that happens because the rocks and the Earth's area below them is magneticaly charged with the same charge. But thinking about our soldiers, who are cyborgs, full of metal... they could be affected by the magnetic fields as well, being attracted or pushed, depending on the charge of the armour they're using, what is a problem. Does someone has a theory on how this floating rocks could float without troubling the soldiers? Grateful; Arthur.
  10. Good afternoon, I am part of a project called Sigma, wich is a futuristic spacial sci-fi game (if you want to know more at , following this theme, it deals with many space travels in able time. But the problem beginswhen I was studying Einstein's Theory of Relativity, the one which says the faster you go, slowest looks your time to an external viewer. Considering the distances in space, there would be needed a very faster way then light-speed travels, but in that case, theory of relativety says to reach light-speed is impossible, and even if it were not light-speed yet...It would take almost forever to reach there on Earth's point of view. For solving I've thought about space deforming highways, which compress the space between them making for example 20 light-year travel to 1 hour. But I guess that still would take too much time in Earth's perspective. Do anyone have an Idea of how could they travel fast without this problem occurring? Or is there an alredy existing theory or project? Thanks, Arthur.