I want to covert between global and local coordinates when rotating 3D object because some program only allow to rotate by global or local coordinate.

Example in this image, if I rotate Y by global coordinate (black coordinate) then the red object will rotate around black y axis. But I want to rotate it around y' axis, the local axis of the object. How can I rotate object around local axis using global rotation?
And how can I rotate around global axis using local axis?
Thanks
This post has been edited by whynotme: 28 January 2012 - 03:34 PM

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