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Ccmbining jpeg compression and fractal compression


t686
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I was wondering if you could selectively combine the normal jpeg compression with fractal compression.

To make a metallic glass, I thought it was the fractal part of glass that made it unique, but actually it's combining a solid and a liquid into one.  I believe this has something to do with the sudden change in temperature in water at a certain depth.  I believe that when combining two things, that it creates a unique area of "very low disorder", because when you bounce a metallic glass ball, it continues to bounce, so that little is lost to random vibration, that is, when bouncing, the low disorder aspect of it comes through to maintain an almost perfect bounce back.  Notice there is no mention of fractal there, it's just two different things.  Jpeg compression leaves wide pixel gaps along the edge or choppy edges, whereas fractal image compression creates smooth straight lines of images.  I wonder if there is some way to combine the two to leave a low disorder result, because those are very different image compression methods.

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23 minutes ago, t686 said:

I was wondering if you could selectively combine the normal jpeg compression with fractal compression.

I have, rather reluctantly, approved this post because the basic question is quite interesting. 

"At common compression ratios, up to about 50:1, Fractal compression provides similar results to DCT-based algorithms such as JPEG.[8]At high compression ratios fractal compression may offer superior quality. "

https://en.wikipedia.org/wiki/Fractal_compression

However, I don't know if it is possible to combine two completely different compression methods. I suppose you could compress using one and then the other, but it is not clear there is any benefit to that.

 

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!

Moderator Note

A post has been hidden. We are not going discuss your closed thread, AT ALL. This is about image compression, and if you have speculation about how something might be implemented it needs to be more than an uninformed guess (this is why you are in the mod queue)

 
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