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  1. https://nymag.com/intelligencer/2023/05/new-study-finds-a-high-minimum-wage-creates-jobs.html The assertion in a 2010 op-ed was that higher minimum wage meant “Say goodbye to entry level jobs and hello to permanent double digit unemployment.” “Over the next thirteen years, a long list of cities and states enacted minimum wage increases of unprecedented size. Between 2014 and 2022, California increased its minimum wage by 56 percent in inflation-adjusted terms. Over a similar time period, New York raised its wage floor by 72 percent. Permanent double digit unemployment did not ensue. In fact, not only did these historically large minimum wage hikes fail to put all fast food workers out of job, but a new study indicates that they actually induced job growth.”
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  2. Plus one from me, too, to Npts for seeing the next step.
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  3. Yes, I do. It is overwhelming. Thats why I simplified all my equations and ultimately ended with GEM. I will work on your equation and apply it to GEM and see what happens. Not sure when ill post back but will with hopeful results. Cheers Edit* its funny that when I over look the above equation, my simplified equations are better, but owell... Challenge accepted anyway, just a added equation for GEM.
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  4. OK Welcome, I see you have some hard work ahead of you. I suppose it kinda depends upon what you want to achieve and why? Most importantly you haven't identified the substrate material that you wish to strip paint off. Is is wood (if so what kind), plaster or what ? I would recommend against any form of chemical stripper. The results are disappointing, often needing many applications for stubborn bits and handling dangerous chemicals (they are all dangerous) up where I presume your trims are can but dicy, even if you are as you say, working outside. I thought 900 feet sounded a lot when I first read it but looking around my house but it soon adds up and it really is not such a large amount. 33 years ago when we moved to our present house I had a similar amount of old 1930s shellac (doors included) to strip from the inside woodwork. I took all the doors off and took them down to a commercial dip tank (caustic soda I think) and have regretted it ever since. Yes the chemicals stripped the stuff beautifully, but the panel doors warped and some of the glues were removed as well. So beware. Traditionally the paint would have been removed with a blowtorch. This also has the advantage of killing any spores etc in the substrate material and sterilising the substrate. But it is a fire hazard. Modern hot air strippers are much safer. This was the method we finally employed to strip all the paint from the architrave, picture rails, skirting etc, along with a lot of elbow grease. Some years later I came across, and used highly successfully removing materials from graffiti to chewing gum to bridge paint called Sponge Jet. It really is like magic. Basically small balls of sponge (some containing various grades of grit) are fired at the surface to be cleaned/stripped in an air stream. The sponge balls distort and flatten on impact with the surface and allowing any abrasive to work. The balls absorb removed dirt, paint rust etc and fall to the ground where they can be collected and put through a safe cleaning process for reuse. You mentioned Staten Island so may be interested to know that this method was used to clean NY road tunnel walls removing years of dirt and lead buildup safely. Sponge-Jet Clean, Dry, Low Dust, Reusable Abrasive Blasting (spongejet.com) More information about your project would be useful, anyway good working and let us know how you get on.
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  5. Sigh I don't need to know what GR states. I'm very well versed in GR, nor do I need prime numbers to describe that bump. I can describe it using differential calculus. Hence my comment above on Kronecker delta and Levi- Cevita connections. I can further describe every single particle interaction utilizing the same geometry. The very purpose of mathematics in physics is to describe physical objects and physical processes . Hence the very name of the science. (Physics). Do you honestly expect me to interpret images and words ? Where is the mathematical proofs behind your statements?
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  6. ! Moderator Note You’ve been a member for almost six years. You’re not considered a new member, and expected to follow the rules. Advertising is not permitted. What is required is the (alleged) science, not an outline of the book.
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  7. If it's not the physics application of dimensions then how can I trust it to define define a manifold ? Keep in mind verbal descriptive are never sufficient for me. This includes professional peer reviewed literature. I never accept claims that cannot be shown mathematically. Mathematically one rarely ever needs more than 4 dimensions to describe spacetime paths that result from spacetime curvature. So why do you require 11 ? You claim to be 100 percent compatible with GR then you should have no problem addressing the fundamental aspects I have mentioned involving GR and geometry in the above questions.
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  8. I believe "beyond the unknown" is a specious phrase. Sounds good until you really think it through. Math is being developed by humans to describe what we observe in the universe. So far, all the gods seem to have made themselves unobservable to us, and since there are SO MANY different ways to believe in them, preached by SO MANY different believers, some folks choose to trust in knowledge gained through painstaking scientific methodology researched by generations of peers. It seems to get results, where wishful thinking and making things up hasn't worked out very well. Me personally, I take the Humanist approach. Some humans gain a lot of good things from their belief in a higher power. If a god wants to make themselves observable to me, I'll take a look, but until then I'm going to focus on accumulated human knowledge.
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  9. The picture above is the main diagram of Prime Mechanics. It explains in the most simplistic way possible the creation story. Gravity as zeros based on Prime Numbers gravitates towards Prime ½, a place between 0 and 1. This region is a confinement area, a placeholder that densifies and creates Prime Matter, a vessel, and a place to build a rarefication called Aether, Prime Energy. Every word has been reformatted, changed, and embellished. "Aether, Steady State, and Dark Matter and Dark Energy has been fully explained and expanded upon in Prime Mechanics. Steady State is Gravity. Aether is the equilibrium point, "the center" and much more. Dark Matter and Dark Energy is Gravity itself. Gravity created everything. Every single force, Fundamental Dimensional constants. Everything. We live in a Steady State system, with a physical creation at the equilibrium point.
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  10. Yeah, it was great. Prime Numbers is the key. This is not a conventional dimensions, but a field. A geometric field of manifolds that build upon itself. This is Gravity as a self building block (Prime Matter aka Dark Matter). The degree of freedom and everything is involved. I follow General relativity 100%. Prime Mechanic is beyond it, as a expansion. Gravity is a closed and open system. The 11 dimensions are within it. Within Gravity as a orientation. It was never the point but a single out the post and book as see the first errors. Prime Mechanics as stated above has one and much more detailed and complete. The prime Field is a 11 manifold. A building block of matter. A layering effect that generates and cause Gravity to become Elemental. Hence, Elemental gravity = GEM = Gravitational Elemental Matter = Gravity, Energy and Matter. Gravity is not only Curved. It is a element, a transformational manifold that is open and closed. it can be harvested and extracted of its potential energy. Im from 2017, yeah maybe I am still new. Maybe one more post today
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  11. Because I am a new member it seems. I will post the scope of the great work called Prime Mechanics. Only on high demand of the specific topic requested down below will be post maybe 100% from the book. Only could be demanded on 1 of course. Any one, ask. Prime Mechanics Intro: Explains the book is about the origin of gravity and the creator of everything. Part 1: Chapter 1 Explains the basic of Prime Mechanics, Prime numbers involved, Zeta function and all the connections. it explains it will build a filed. A prime Field. A Field of geometric scale that can excite potential energy. Chapter 2: Explains the Prime Field in 11 Dimensions. 11 Dimension : Prime Field Grid , Riemann zeta function (Prime Mechanics states as true and shows proofs) 10 Dimension : Yang Mill’s ideas, Mass Gap and proves alot. 09 Dimension : here I declare "The Unification of General Relativity and Quantum Mechanics" = Prime Mechanics, and I explain gauge transformation. 08 Dimension : The main ideas will be; Birch and Swinnerton-Dyer Conjecture The L-function Re(ζ) ½ 07 Dimension : More Prime Field, as it is the Geometry of the system. Chains of zeros of Prime Constants, a laminar flow of a diagram 06 Dimension : distribution of Prime Numbers (Proving Prime Numbers as true). Proving a Finite system. Proving the universe is not infinity and no such thing. 05 Dimension : The construction of the Field (More Prime Field) 04 Dimension : Let us continue with the Twin Prime ideas and add other concepts to understand this; Twin Prime Riemann zeta function Elliptic curves 03 Dimension : The introduction of PRIME0, PBIT and Prime Computing P=0 Prime Mechanics is Yes to P=NP 02 Dimension :UNIFICATION I posted this on Substack, the layers of gravity 01 Dimension : I state, "We finally made it to Dimension 1, let us talk about Singularities and Infinities. Chapter 3: I explain Newton and other Aether ideas and finalize the proper Aether of Prime Mechanics. incorporating Navier Stoke into it. Part 2: Prime Selection. Chapter 1 : Prove Darwin is correct and the Alien Specie Chapter 2 : Prove Religion is Earth-based Chapter 3 Prove Religion is Human made Part 3: Prime Principle Explain all the tools, and applications and explain how to create the ultimate A.I Robot. Conclusion; end the book from 2007 notes. Prime Mechanics March 14, 2023 by Ronald Delamotte Sure what is the full question. If this is what you want to know. Prime mechanic is 100% GR, so.... Ask again please. Also, substack don't need to subscribe. just click continue reading and scroll to the bottom of March 30 and read upwards. Its all free. The first 7+ post.
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  12. Alleged science, Prime Mechanics provides ideas, solutions, and answers to many unresolved scientific problems, including Gravity, Locality, Excitation, Dark Matter, Dark Energy, EPR Paradox, Universal Gravitation Laws, General Relativity, Quantum Mechanics, Unification, Prime Numbers, the Creation of Energy, Poincaré, Riemann, Hodge, Navier–Stokes, Yang-Mills, Birch, and Swinnerton-Dyer, and P versus NP conjectures, among others. I needed to solve these ideas to solve the theory of everything. I combined them all plus more, many more to publish my works. With proofs, maths and ideas. I declare that Gravity is Elemental. It is a Elemental Matter. it is open and a closed system that can be harvested and extract of energy. it is the host of the universe. it is as 1, a finite, infinity limit system.
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  13. Prime mechanic pg. 4-5. Please read carefully. Gravity is the beginning of the beginning, the emergent out of itself. It is a fundamental force that plays the main role in shaping the Universe as we know it. Gravity is mathematically determined by a combination of dimensional and fundamental constants, which enable us to understand its behavior on different scales, from the microscopic to the cosmological. At its core, Gravity is a smooth, deterministic function that is both transformationally invariant and follows the principles of general covariance and the equivalence principle. These principles state that the laws of physics remain unchanged regardless of the coordinate system used to describe them and that Gravity is indistinguishable from any form of acceleration, respectively. Gravity at the macro level uses the principle of general covariance, which states that the laws of physics look the same in all coordinate systems and is invariant under coordinate transformations. Gravity at the based level “stage” uses the equivalence principle, which states that Gravity is locally indistinguishable from any form of acceleration and constants and looks the same in all coordinate systems. Gravity external and internal use dimensional constants (acceleration) and fundamental constants (orientation) to explain the behavior of Gravity on different scales, from the microscopic scale of atoms to the cosmological scale of the entire Universe. In General Relativity, Gravity is not a force between two objects as in classical mechanics. Instead, Gravity arises from the curvature of spacetime caused by the presence of massive objects. The curvature of spacetime determines the motion of objects, which follow the shortest path, called a geodesic, in the curved spacetime. Massive objects such as planets and stars curve the fabric of spacetime, causing smaller objects to move along curved paths. It has four dimensions because it involves three dimensions of space (length, width, and height) and one-time dimensions. Space and time are combined into a single four-dimensional entity called spacetime. In Prime Mechanics, Gravity is the Steady State, the emergent force, the attraction of self-positive attraction within time. It is the force that unites all entities in the finite state of spacetime, with each entity having discrete infinity limits known as manifolds. These manifolds are represented by points, dimensions, coordinates, and degree of freedom points, and they determine the impact of matter creation on the curved spacetime, resulting in acceleration along curved paths. Similar to General Relativity, Prime Mechanics also has four dimensions, but it incorporates additional dimensions to describe Gravity’s internal acceleration and orientation. This includes Prime Matter and Prime Energy. These dimensions provide a comprehensive understanding of the mechanics of Gravity, including its internal and external structure and the forces that govern it. Yes, Prime Mechanic declares, All values, constants deterministically define from the start. Right. Because of the Fundamental Constant. We know this as correct. From the Start the constants are the same, never evolved. Wow, the best question. This is it. This is the outline post above: 11 Dimension : Prime Field Grid , Riemann zeta function (Prime Mechanics states as true and shows proofs) So yeah... I have to prove the Riemann zeta function. Listen to debunk Prime Mechanic is to disprove zeta... Okay so, the Prime Field is based on 0 and 1, everything is station at 1/2. Here is a picture of a bump function. Prime Mechanics pg, 51 "We will treat the Riemann zeta function as not a purely mathematical object but as a physical system that will be mapped onto the Prime Field as a guide. We will use the critical line section as a one-dimensional ground state for potential energy and excitation with the distribution of Prime Numbers." The Prime Field is a place for excitation. I am declaring and stating that using Prime Numbers, its distribution we can locate and predicte and plan and determine all locations. Proving determinism, and disproving infinities, uncertainties and chaos. So, essentially explaining, Dark Matter as a manifold. We are explaining it as a geometric field. A locality. A place of time and start. we are doing is creating a section and pin-pointing exact location with Zeta 1/2, right the proper distribution of Prime Numbers. Causing a chain reaction, a Connection, a Twin Prime Connection. What I am proving in the last section is the spooky at a distance also. No such thing as it is like Prime Numbers, especially Twin Prime connection. Prime Field is a geometric island of stability. A section, a locality, a object, a place for potential energy and extraction and harvestation. Prime Mechanic pg, 47 (This might be too advance for non-prime mechanic users) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (Each dot is a representation of Prime Numbers) The picture above shows 1 to 500 Prime Numbers positioned across the Prime Field with a positional mapped-out locality. It is where Gravity creates Prime Matter, a discrete unit of blocks—a repeated sequence of orderly functions. Numbers 7 and 3 and a duality of 73 are spots of containment. This field is an island of stability with calculated measurements on Prime Numbers based on a symmetrical, orderly sequence. A place of curve fitting leads to smoothing and a data point to extract energy. The 73 is an image of a bump function representing a potential energy and starting point of an isolated spot of building blocks. and continues onwards
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  14. Oh, I am beyond that. I am explaining before the big bang, Prime Mechanics is explaining how the physical universe was created. So, you want to know basic stuff? Sure I guess. Prime Mechanics pg, 302 Ground State, 1 Dimension, zero spins, confine between [0,1] Part 1 The ground state refers to the lowest energy state of a system and can be described by a wave function Ψ(x), which is a mathematical representation of the probability density of finding the system in a particular state. The wave function of the ground state is a stationary wave meaning that it does not change with time. This is because the ground state has the lowest possible energy, and therefore there is no energy available to cause the system to change or evolve over time. It is a fixed, stable wave that represents the lowest energy state of the system. Let us create a one-dimensional ground state stationary wave function with zero spins that are stationary between 0 and 1. Ψ(x) = √(2/L) * sin(πx/L) This wave function describes a particle that is confined to the region between x=0 and x=L, and has zero spins. The probability density |Ψ(x)|^2 is uniform over the entire length of the box, and the energy of the ground state is given by: E = (π^2 * h^2) / (2mL^2) where h is Planck’s constant and m is the mass of the particle. To apply the wave function Ψ(x) = √(2/L) * sin(πx/L) between 0 and 1, we need to normalize the wave function such that the integral of the probability density over all space is equal to 1. We can do this by using the following normalization condition: ∫0^1 |Ψ(x)|^2 dx = 1 Plugging in the expression for Ψ(x), we get: ∫0^1 |Ψ(x)|^2 dx = ∫0^1 [√(2/L) * sin(πx/L)]^2 dx Simplifying this expression, we get: ∫0^1 |Ψ(x)|^2 dx = 2/L * ∫0^1 sin^2(πx/L) dx Using the identity sin^2(θ) = (1/2) - (1/2)cos(2θ), we can rewrite this integral as: ∫0^1 |Ψ(x)|^2 dx = 2/L * [x/2 - (L/2π)sin(2πx/L)] evaluated from x=0 to x=1 Evaluating this expression, we get: ∫0^1 |Ψ(x)|^2 dx = 2/L * [1/2 - (L/2π)sin(2π/L)] Now, to find the wave function between 0 and 1, we need to normalize Ψ(x) by dividing it by the square root of the integral we just calculated. That is, Ψ_norm(x) = Ψ(x) / √[2/L * (1/2 - (L/2π)sin(2π/L))] Substituting in the expression for Ψ(x), we get: Ψ_norm(x) = [√(2/L) * sin(πx/L)] / √[2/L * (1/2 - (L/2π)sin(2π/L))] Simplifying this expression, we get: Ψ_norm(x) = √(2/L) * sin(πx/L) / √(1 - (L/π)sin(2π/L)) This is the normalized wave function for a particle in a one-dimensional box of length L, with the ground state described by Ψ(x) = √(2/L) * sin(πx/L), restricted to the interval from 0 to 1. Part 2 To apply a node at x = 0.5 to the wave function Ψ(x) = √(2/L) * sin(πx/L), we need to introduce a phase shift of π/2 into the sine function. This is because a node is a point where the wave function goes to zero, and this can be achieved by introducing a phase shift of π/2 into the sine function, which changes its sign at the node. The modified wave function with a node at x = 0.5 is given by: Ψ(x) = √(2/L) * cos(π(x - 0.5)/L) To normalize this wave function, we need to use the same normalization condition as before: ∫0^L |Ψ(x)|^2 dx = 1 Plugging in the expression for Ψ(x), we get: ∫0^L |Ψ(x)|^2 dx = ∫0^L [√(2/L) * cos(π(x - 0.5)/L)]^2 dx Simplifying this expression, we get: ∫0^L |Ψ(x)|^2 dx = 2/L * ∫0^L cos^2(π(x - 0.5)/L) dx Using the identity cos^2(θ) = (1/2) + (1/2)cos(2θ), we can rewrite this integral as: ∫0^L |Ψ(x)|^2 dx = 2/L * [x/2 + (L/4π)sin(2π(x - 0.5)/L)] evaluated from x=0 to x=L Evaluating this expression, we get: ∫0^L |Ψ(x)|^2 dx = 2/L * [L/2 + (L/4π)sin(π)] = 1 Now, to find the normalized wave function with a node at x = 0.5, we need to divide the wave function by the square root of the integral we just calculated. That is, Ψ_norm(x) = Ψ(x) / √[2/L * (L/2 + (L/4π)sin(π))] Substituting in the expression for Ψ(x), we get: Ψ_norm(x) = [√(2/L) * cos(π(x - 0.5)/L)] / √[1 + (1/2π)sin(2π(x - 0.5)/L)] This is the normalized wave function for a particle in a one-dimensional box of length L, with the ground state described by Ψ(x) = √(2/L) * cos(π(x - 0.5)/L), with a node at x = 0.5. The wave function describes a particle that is most likely to be found in the region around x = 0.5L, and is less likely to be found as you move away from this point. Part 3 To apply the standing wave and confine it between 0 and 1, we need to modify the wave function by rescaling it and shifting it along the x-axis. First, we will scale the wave function by a factor of 1/L, so that it is confined to the interval [0,1]: Ψ_scaled(x) = √(2/L) * cos(π(x - 0.5)/L) / L Next, we will shift the wave function by adding 0.5 to x, so that it is centered at x = 0.5 and confined to the interval [0,1]: Ψ_shifted(x) = √(2/L) * cos(π(x - 0.5)/L) / L, where 0 ≤ x ≤ 1 This is now a one-dimensional stationary wave function that is confined to the interval [0,1] and has zero spin. The amplitude of the wave function is greatest at x = 0.5 and decreases as x moves away from this point, with nodes at x = 0 and x = 1. The wave function is also properly normalized over the interval [0,1] by the normalization factor in the denominator. The function has been slowly transformed and have shifted into a standing wave, and the node is not strictly at .5 anymore. The wave function Ψ_shifted(x) is a standing wave, which means it has multiple nodes and antinodes. Part 4 Ground State, 2 Dimension, 1/2 spin, confine between [0,1] To extend the given equation to two dimensions, we can simply add another dimension, let’s say “y,” to the equation. We can write the two-dimensional equation as: Ψ_shifted(x, y) = (√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L)) / L^2 Here, we have multiplied the equation with the cosine of “y” in addition to the cosine of “x”. The equation still satisfies the condition of 0 ≤ x, y ≤ 1. To describe a spin-½ particle, we can use the concept of spinors. A spinor is a mathematical object that describes the state of a particle’s spin. For a spin-½ particle, the spinor can be written as a two-component column vector. Let’s call the spinor for our particle “ψ.” ψ = [a, b]^T Here, “a” and “b” are complex numbers that satisfy the normalization condition |a|^2 + |b|^2 = 1, which ensures that the probability of finding the particle in any state is 1. To make the particle spin at ½, we can choose “a” and “b” such that the particle is in a superposition of the spin-up and spin-down states. Let’s choose: a = 1/√2 b = 1/√2 This spinor represents a particle that is equally likely to be found in the spin-up state and the spin-down state. We can combine this spinor with the position wave function we derived earlier to get the full wave function of the particle: Ψ(x, y) = (√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L)) / L^2 * [a, b]^T Here, “^T” denotes the transpose of the matrix. The probability of finding the particle at any position can be calculated by taking the absolute value of the wave function and squaring it: |Ψ(x, y)|^2 = |√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L) * a|^2 + |√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L) * b|^2 + 2Re(√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L) * a * b^*) Here, “*” denotes the complex conjugate of the spinor, and “Re” denotes the real part of the complex number. The third term represents the interference between the two spin states, and it arises because the two spin states are not orthogonal. The probability of finding the particle in a particular region can be calculated by integrating this probability density over that region. Ground State, 3 Dimension, 1 spin, confine between [0,1] and applying a 1% heat bath to showcase a thermal fluctuation. Part 5 To extend the given equation to three dimensions, we can simply add another dimension, let’s say “z,” to the equation. We can write the three-dimensional equation as: Ψ_shifted(x, y, z) = (√(2/L) * cos(π(x - 0.5)/L) * cos(π(y - 0.5)/L) * cos(π(z - 0.5)/L)) / L^3 Here, we have multiplied the equation with the cosine of “z” in addition to the cosines of “x” and “y.” The equation still satisfies the condition of 0 ≤ x, y, z ≤ 1. To make the particle spin at 1, we can choose the spinor “ψ” as: ψ = [1, 0]^T This spinor represents a particle that is always in the spin-up state. To describe the time evolution of the particle, we can use the master equation, which describes the time evolution of the density matrix “ρ” of a quantum system. The master equation has the form: dρ/dt = -i[H, ρ] + ∑j (L_j ρ L_j^† - 1/2 {L_j^† L_j, ρ}) + δ(ρ_eq - ρ)/τ Here, “H” is the Hamiltonian of the system, “L_j” are the Lindblad operators that describe the effects of the environment on the system, “{ , }” denotes an anticommutator, “ρ_eq” is the equilibrium density matrix, and “τ” is the relaxation time. In our case, since we have only one particle, the Hamiltonian is simply the kinetic energy operator: H = -ħ^2/2m (∂^2/∂x^2 + ∂^2/∂y^2 + ∂^2/∂z^2) The Lindblad operators describe the effects of the heat bath on the particle. We can choose the Lindblad operators as: L_x = √γ σ_x L_y = √γ σ_y L_z = √γ σ_z Here, “γ” is the rate of decoherence, “σ_x” “σ_y” and “σ_z” are the Pauli matrices, which describe the effects of the environment on the particle’s spin. The Lindblad operators represent the effects of the heat bath on the particle’s position and spin. The equilibrium density matrix is given by: ρ_eq = |ψ><ψ| Here, “><“ denotes the outer product. The equilibrium density matrix represents the particle in its steady state, where it has reached thermal equilibrium with the environment. Finally, we can add the effect of the heat bath to the master equation by adding the term δ(ρ_eq - ρ)/τ, which represents the relaxation of the particle toward its equilibrium state. We can choose the relaxation time as τ = 100/γ. Putting everything together, the master equation for our system becomes: dρ/dt = -i[-ħ^2/2m (∂^2/∂x^2 + ∂^2/∂y^2 + ∂^2/∂z^2), ρ] + ∑j (L_j ρ L_j^† - 1/2 {L_j^† L_j, ρ}) + δ(|ψ><ψ| - ρ)/(100/γ) This equation describes the time evolution of the density matrix of the particle in the presence of a heat bath. Part 6 Master Equation dρ/dt = -i[-ħ^2/2m (∂^2/∂x^2 + ∂^2/∂y^2 + ∂^2/∂z^2), ρ] + ∑j (L_j ρ L_j^† - 1/2 {L_j^† L_j, ρ}) + δ(|ψ><ψ| - ρ)/(100/γ) The equation is a master equation that describes the time evolution of the density matrix of a system with three spatial dimensions, one spin degree of freedom, and subject to a thermal bath at 1% temperature. The first term on the right-hand side of the equation corresponds to the Hamiltonian evolution of the system, which involves the Laplacian operator acting on the spatial part of the wave function. The second term describes the effect of the Lindblad operators, which represent the coupling of the system to its environment. The third term models the effect of the thermal bath on the system by imposing a relaxation time scale on the system’s approach to its equilibrium density matrix. The initial state of the system is given by the density matrix |ψ><ψ|. Here is pg, 301, i call Prime gravity with scalar field S_phi = ∫ d^11x √|g| [(1/2) g^{ij} ∂_i phi ∂_j phi - V(phi)] This equation is an action in an 11-dimensional system that describes the dynamics of a scalar field phi. The action consists of two terms: 1. The first term is the kinetic energy term, which describes the energy associated with the motion of the scalar field phi. It is given by (1/2) g^{ij} ∂_i phi ∂_j phi, where g^{ij} is the inverse of the 11-dimensional metric tensor and ∂_i phi is the partial derivative of phi with respect to the i-th coordinate. This term is the same as the one in the Klein-Gordon equation, which is a relativistic wave equation that describes the motion of a spin-0 particle. 2. The second term is the potential energy term, which describes the energy associated with the interactions of the scalar field phi with itself and with other fields in the universe. It is given by V(phi), where V is the potential energy function of phi. This term is similar to the potential energy term in classical mechanics. The action is a scalar quantity that describes the dynamics of the scalar field phi in 11-dimensional spacetime, taking into account the effects of Gravity, Dark Matter, and Dark Energy through the 11-dimensional metric tensor g^{ij}. The action is used to derive the equations of motion for the scalar field phi, which describes how the field evolves in time and space. On substack, (its free to look) I wrote the mass gap and how Strong force creates particles from the vacuum. Boring. https://primemechanics.substack.com/p/final-relativity I call this final Relativity. prime Mechanics pg, 76 explains Mass gap and how particles are made. I give you the ultimate answer. Not the boring one. Gravity is a elemental Matter. This means Gravity is leading itself, building upon itself (force, acceleration, curvature) toward the physical creation of the universe. Gravity created everything!
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  15. I placed this here right away as speculation on others but this is my theory and my belief. Please disprove it and debunk it. I am serious because I need to know. The debunk is not this amateur post but my book as a whole. Not telling to buy the book but click on "see book" on amazon and debunk the first 8 pages or substack stuff but it should be the book. If not, I will place myself; Newton = Gravity (Principia) Einstein = Gravity (General Relativity) Delamotte = Gravity (Prime Mechanics) Only three people got it right. March 14, 2023 I published Prime Mechanics. "Prime Mechanics is based on a science that follows the laws of Prime Physics. The main subject is based on The Origin of Gravity and provides a complete singular framework for the Theory of Everything." I already started here: https://primemechanics.substack.com/archive Abstract — Elemental Gravity is a cosmological model proposed by the book called Prime Mechanics that posits Gravity as the Steady State and the creator of the universe. According to this model, spacetime fabric is Gravity, and it represents the Steady State, which unifies Dark Energy, Dark Matter, and the fundamental forces as one entity. Dark Matter and Dark Energy are not separate substances but properties of the universe itself. Its dimensional topological spacetime field consists of multi-layered homogeneous curvature planes known as Prime Fields. These fields are determined mathematically using fundamental and dimensional constants that converge towards an equilibrium point of ½ between 0 and 1 based on Prime Numbers. This convergence leads to a rarefaction, which marks the beginning of creation. Elemental Gravity Gravity is the beginning of the beginning, the emergent out of itself. It is a fundamental force that plays a crucial role in shaping the universe as we know it. Gravity is mathematically determined by a combination of dimensional and fundamental constants, which enable us to understand its behavior on different scales, from the microscopic to the cosmological. At its core, Gravity is a smooth, deterministic function that is both transformationally invariant and follows the principles of general covariance and the equivalence principle. These principles state that the laws of physics remain unchanged regardless of the coordinate system used to describe them and that Gravity is indistinguishable from any form of acceleration, respectively. The principle of general covariance states that the laws of physics look the same in all coordinate systems and is invariant under coordinate transformations. The equivalence principle states that Gravity is locally indistinguishable from any form of acceleration and constants and looks the same in all coordinate systems. In General Relativity, Gravity is not a force between two objects as in classical mechanics. Instead, Gravity arises from the curvature of spacetime caused by the presence of massive objects. The curvature of spacetime determines the motion of objects, which follow the shortest path, called geodesic. Massive objects such as planets and stars curve the fabric of spacetime, causing smaller objects to move along curved paths. It has four dimensions because it involves three dimensions of space (length, width, and height) and one-time dimensions. Space and time are combined into a single four-dimensional entity called spacetime. In Prime Mechanics, Gravity is the Steady State, the emergent force, the attraction of self-positive attraction within time. It is the force that unites all entities in the finite State of spacetime, with each entity having discrete infinity limits known as manifolds. These manifolds are represented by points, dimensions, coordinates, and degree of freedom points, and they determine the impact of Matter creation on the curved spacetime, resulting in acceleration along curved paths. Similar to General Relativity, Prime Mechanics also has four dimensions, but it incorporates additional dimensions to describe Gravity’s internal acceleration and orientation. This includes Dark Matter and Dark Energy. These dimensions provide a comprehensive understanding of the mechanics of Gravity, including its internal and external structure and the forces that govern it. Gravity is a dimensional topological curvature of a spacetime manifold. Its curvature and substance are Dark Matter, a transparent geometric structure within the confinement of the 11- dimension. On the surface, it is a flat homogeneous elemental fabric structure with stages in which objects can move, and universally it can be stretched, bent, curved, and punctured by the presence of mass and energy. Spacetime is not limited to four dimensions. In Prime Mechanics, it can be described as an 11-dimensional manifold. This manifold can be discrete and continuous, meaning it can have both discrete and continuous points and be connected to other manifolds. This allows for the inheritance of properties from one manifold to another and the addition of new features to a given manifold. This means that Gravity is an elemental materialized dimensional steady-state force. This elemental dimensional force is a transformational orientation of an 11-dimensional manifold with a determined path of external influences from mass and energy in the universe. The effects of Gravity can be seen on all scales, from the motion of planets and stars to the bending of light by massive objects like galaxies. Gravity arises from the collective behavior of many individual particles or entities, like Dark Matter. It can exchange energy and momentum with other physical systems and Matter, exchange gravitational energy and momentum, and remain conserved. The system, the mass density that Dark Matter centers and overlaps and creates manifolds, is the fundamental building block of Dark Matter, generating proto-mass/electric charge, serving as the origin of time and energy. This makes Gravity a two-system, open and closed elemental system. S_phi = ∫ d^11x √|g| [(1/2) g^{ij} ∂_i phi ∂_j phi - V(phi)] where: S_phi is the action for the scalar field phi in 11-dimensional spacetime ∫ d^11x denotes the 11-dimensional integral over all spacetime coordinates √|g| is the square root of the determinant of the 11-dimensional metric tensor g_{ij}, which describes the geometry of spacetime g^{ij} is the inverse of the 11-dimensional metric tensor g_{ij} ∂_i phi is the partial derivative of the scalar field phi with respect to the i-th coordinate V(phi) is the potential energy function of the scalar field phi This action describes the dynamics of a scalar field in 11-dimensional spacetime, including its kinetic energy and potential energy. The equations of motion for the scalar field can be derived by varying this action with respect to the scalar field phi. The action is a scalar quantity that describes the dynamics of the scalar field phi in 11-dimensional spacetime, taking into account the effects of Gravity, Dark Matter, and Dark Energy through the 11-dimensional metric tensor g^{ij}. The action is used to derive the equations of motion for the scalar field phi, which describes how the field evolves in time and space. The action in this equation is a proposed theory of everything that attempts to unify all fundamental forces and particles in physics. The first term describes the kinetic energy of the field, while the second term describes its potential energy. The equation is integrated over all 11 dimensions of spacetime, and the resulting value gives information about the overall behavior of the field. The equations of motion for the field are derived by varying the action with respect to the field, which yields the equations that describe how the field evolves over time and space.
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